2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) 2018
DOI: 10.1109/segah.2018.8401363
|View full text |Cite
|
Sign up to set email alerts
|

Adaptive gameplay and difficulty adjustment in a gamified upper-limb rehabilitation

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
5

Citation Types

0
19
0

Year Published

2019
2019
2022
2022

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 27 publications
(19 citation statements)
references
References 19 publications
0
19
0
Order By: Relevance
“…In terms of the selection and implementation of exercises and game design elements, it would be necessary to include patient-specific characteristics. However, only 2 consider either of these characteristics, that is, age and gender [ 41 , 42 ].…”
Section: Resultsmentioning
confidence: 99%
See 4 more Smart Citations
“…In terms of the selection and implementation of exercises and game design elements, it would be necessary to include patient-specific characteristics. However, only 2 consider either of these characteristics, that is, age and gender [ 41 , 42 ].…”
Section: Resultsmentioning
confidence: 99%
“…Whereas 11 publications focus on the implementation of a single, sometimes incredibly broad game [ 22 , 23 , 29 , 37 , 38 , 43 - 48 ], just as many publications provide several games [ 24 , 28 , 32 , 36 , 39 - 42 , 49 - 51 ]. By implementing different games, a higher variability is gained.…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations