2017 International Conference on Open Source Systems &Amp; Technologies (ICOSST) 2017
DOI: 10.1109/icosst.2017.8278999
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Adaptive game-based e-leaming using semantic web technologies

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Cited by 8 publications
(14 citation statements)
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“…Therefore, future work might include other noncognitive measures to prove this assumption. Second, it was observed that previous research has adopted different methods to operationalize this learning efficiency so far (Ali & Sah, 2017; Hubalovsky, Hubalovska, & Musilek, 2019; Van Oostendorp et al , 2014). In this study, we separately analyzed performance on posttest (research question 1) and total time spent (research question 3).…”
Section: Discussionmentioning
confidence: 99%
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“…Therefore, future work might include other noncognitive measures to prove this assumption. Second, it was observed that previous research has adopted different methods to operationalize this learning efficiency so far (Ali & Sah, 2017; Hubalovsky, Hubalovska, & Musilek, 2019; Van Oostendorp et al , 2014). In this study, we separately analyzed performance on posttest (research question 1) and total time spent (research question 3).…”
Section: Discussionmentioning
confidence: 99%
“…For example, learning efficiency can be calculated by dividing success of completed exercises by the participant’s completion time (ie, time needed for exercise completion; Hubalovsky et al , 2019). Finally, the study of Ali and Sah (2017) used performance scores during learning and the time participants needed to finish the quiz was logged and independently compared to examine whether participants were more efficient in one or the other condition. As also pointed by Hubalovsky and colleagues (2019), an interesting direction for future research would be to investigate how learning efficiency should be operationalized and to document the advantages and disadvantages of these methods.…”
Section: Discussionmentioning
confidence: 99%
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“…In [1], Ali and Sah created an adaptive, quiz-based e-learning system by using ontologies that allow users of different levels and capabilities to learn their course content. The learning materials include physics, chemistry, and geography extracted from DBpedia and are presented to the users as a question/answer activity.…”
Section: Related Workmentioning
confidence: 99%
“…The test consisted of 3 questions for each of the 3 subjects chosen for the class (see Table 4). 1 For each class, Table 3 reports the average scores achieved by each group of students on the three subjects and the corresponding success rate. In all cases, a better learning effect was recorded for the group of students who used the geoLO+ resources (EG in table 3).…”
Section: ) Students' Learning Assessmentmentioning
confidence: 99%