Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques 2011
DOI: 10.4108/icst.simutools.2011.245539
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Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games

Abstract: In this paper we show that gossip algorithms may be effectively used to disseminate game events in Peer-to-Peer (P2P) Multiplayer Online Games (MOGs). Game events are disseminated through an overlay network. The proposed scheme exploits the typical behavior of players to tune the data dissemination. In fact, it is well known that users playing a MOG typically generate game events at a rate that can be approximated using some (game dependent) probability distribution. Hence, as soon as a given node experiences … Show more

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Cited by 9 publications
(18 citation statements)
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“…Gossiping based solutions might be considered as a type of epidemic protocol because a node that gossips a query or a resource information can be seen as it infects its neighbor. The advantage of Gossiping is its robust capability for disseminating and delivering contents to (almost) all destination peers with a very high probability [227,253,254]. Thus these solutions may become fast, scalable and load balanced since they provide a statical guarantee on the number of nodes involved during the query/information dissemination process.…”
Section: Gossiping-based Approachesmentioning
confidence: 99%
“…Gossiping based solutions might be considered as a type of epidemic protocol because a node that gossips a query or a resource information can be seen as it infects its neighbor. The advantage of Gossiping is its robust capability for disseminating and delivering contents to (almost) all destination peers with a very high probability [227,253,254]. Thus these solutions may become fast, scalable and load balanced since they provide a statical guarantee on the number of nodes involved during the query/information dissemination process.…”
Section: Gossiping-based Approachesmentioning
confidence: 99%
“…Many works propose its utilization in several application domains. Examples are information spreading in mobile ad-hoc environments [13,14,15], multicast [16], multiplayer online games and distributed virtual environments [10], multiresolution data representations for sensor networks [17], opportunistic networks [18,19], publishsubscribe systems [20,4,21], query processing over XML data [22], resource discovery [23,24,5,25,26], resource management in cloud computing and distributed systems [27,28], social networks [29], community detection [30], etc.…”
Section: Related Workmentioning
confidence: 99%
“…Today, the use of parallel and distributed simulation, coupled with the use of actual multi/many-core processors, makes this possible. Some previous works have demonstrated via simulation that gossip strategies can be proficiently employed to disseminate data in P2P overlay networks [1,10,38,9]. In particular, [9] presents a study of a gossip-based protocol for computing aggregate values over network components in a fully decentralized fashion.…”
Section: Related Workmentioning
confidence: 99%
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