2015
DOI: 10.1155/2015/197306
|View full text |Cite
|
Sign up to set email alerts
|

Adaptive CGFs Based on Grammatical Evolution

Abstract: Computer generated forces (CGFs) play blue or red units in military simulations for personnel training and weapon systems evaluation. Traditionally, CGFs are controlled through rule-based scripts, despite the doctrine-driven behavior of CGFs being rigid and predictable. Furthermore, CGFs are often tricked by trainees or fail to adapt to new situations (e.g., changes in battle field or update in weapon systems), and, in most cases, the subject matter experts (SMEs) review and redesign a large amount of CGF scri… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2016
2016
2022
2022

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 8 publications
(3 citation statements)
references
References 10 publications
(11 reference statements)
0
3
0
Order By: Relevance
“…Example 4. The BT in Figure 11(a) shows a BT for a missile evasion tactic, taken from the literature [59]. The BT has three sub-BTs that run in parallel: "Turn on Countermeasure Maneuvers", "Countermeasure Maneuvers once", "Dispense Chaff and Flares Every 10 Seconds", "Turn Clockwise if an Enemy on a Range".…”
Section: Resource Synchronizationmentioning
confidence: 99%
See 1 more Smart Citation
“…Example 4. The BT in Figure 11(a) shows a BT for a missile evasion tactic, taken from the literature [59]. The BT has three sub-BTs that run in parallel: "Turn on Countermeasure Maneuvers", "Countermeasure Maneuvers once", "Dispense Chaff and Flares Every 10 Seconds", "Turn Clockwise if an Enemy on a Range".…”
Section: Resource Synchronizationmentioning
confidence: 99%
“…The authors of [59] did not address the concurrency issue above. However, taking advantage of the composability of BTs, we did the modification easily.…”
Section: Resource Synchronizationmentioning
confidence: 99%
“…Many of them use game theory to model air combat [7], [8], [9], [10]. Other approaches found in the literature are as follows: Bayesian Networks [11], [12], [13], [14], fuzzy logic [15], [16], agent-based modeling [17], influence diagrams [18], reinforcement learning [19], [20], [21], [22], artificial neural networks [23], [24], evolutionary algorithms [25], [26], minimax method [27], and behavior trees [28].…”
Section: Introductionmentioning
confidence: 99%