2021
DOI: 10.1109/taffc.2019.2902379
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Adapting Software with Affective Computing: A Systematic Review

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Cited by 47 publications
(34 citation statements)
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“…It is a relatively young field of research, yet it has rapidly grown over the last decades ( Picard, 2015 ). A recent systematic review ( Aranha et al, 2019 ) revealed that education is the most frequent application area of Affective Computing. A majority of studies investigate affectively adaptive digital games, yet affective learning ( Picard et al, 2004 ) also refers to affectively intelligent tutoring, dialogue, agent-based, and other learning systems ( Santos, 2016 ).…”
Section: Digital Game-based Learning Research: Current Practice and Fmentioning
confidence: 99%
“…It is a relatively young field of research, yet it has rapidly grown over the last decades ( Picard, 2015 ). A recent systematic review ( Aranha et al, 2019 ) revealed that education is the most frequent application area of Affective Computing. A majority of studies investigate affectively adaptive digital games, yet affective learning ( Picard et al, 2004 ) also refers to affectively intelligent tutoring, dialogue, agent-based, and other learning systems ( Santos, 2016 ).…”
Section: Digital Game-based Learning Research: Current Practice and Fmentioning
confidence: 99%
“…A PhD research currently developing aims to not only provide the automatic adaptation of serious games of general purpose, but also to include the analysis of the user's personality in this context [5]. In this sense, a systematic review was developed in order to analyze how the user's personality traits imply the experience of using VR systems [6], as well as a systematic literature review to identify emotion recognition techniques [7].…”
Section: Serious Gamesmentioning
confidence: 99%
“…The last two decades have witnessed a surge of research on affective computing systems that aim to detect human emotion and stress based on physiological signals [1], [2], [3]. Such systems have been used in a variety of applications with the aim of inferring, with some specificity, the occurrence of emotional and/or cognitive states that in turn affect human user engagement, performance, and health [4], [5], [6], [7].…”
Section: Introductionmentioning
confidence: 99%