Abstract:In an experimental study of designing by adaptation, professional and student knitwear designers were videotaped designing sweaters based on a Persian rug or a 19th century tapestry. The designers used a range of source-triggered and goal-directed adaptation strategies to create adaptations ranging from the closest possible translations into the medium to radical transformations of abstract characteristics. While each strategy sometimes led to each type of adaptation, the source-triggered strategies were predo… Show more
“…For example, Nagai and Taura (2006), Bonnardel and Marmèche (2004) and Linsey et al (2008) provided designers with stimuli and asked them to generate ideas that build on them, with the assumption that those that are more closely related to the sources are less creative. Eckert and Stacey (2003) provided expert and novice knitwear designers with a source of inspiration to analyse the differences between their approaches. They found that experts used their professional context, e.g.…”
“…For example, Nagai and Taura (2006), Bonnardel and Marmèche (2004) and Linsey et al (2008) provided designers with stimuli and asked them to generate ideas that build on them, with the assumption that those that are more closely related to the sources are less creative. Eckert and Stacey (2003) provided expert and novice knitwear designers with a source of inspiration to analyse the differences between their approaches. They found that experts used their professional context, e.g.…”
“…Each of Eckert and Stacey's (2003a) possible transformations were apparent in our research: (a) literal adaptation, (b) conscious simplification, (c) abstraction, (d) modification to source, and (e) association and deviation. Each of Eckert and Stacey's (2003a) possible transformations were apparent in our research: (a) literal adaptation, (b) conscious simplification, (c) abstraction, (d) modification to source, and (e) association and deviation.…”
Section: Transformations Of Inspirational Sourcesmentioning
confidence: 92%
“…Some inspirational sources are clearly connected to the final outcome, while others are connected to the creative process itself. These included (a) literal adaptation, (b) conscious simplification, (c) abstraction, (d) modification to source, and (e) association and deviation (Eckert and Stacey, 2003a). Sources of inspiration facilitate thinking, referencing, and practicing within the design process.…”
Section: Background: Influence Inspiration and Creativitymentioning
confidence: 99%
“…Available literature has examined the thought processes of designers, design processes in general, and inspirational sources for design in retrospect, such as Blanchard, Feather, and Wilson (1991) who looked at inspiration sources of depression-era quilts. Eckert and Stacey's (2000, 2003a, 2003b research on inspirational sources among knitwear designers provided a framework toward the study of inspirational sources as well as the research design; Goldschmidt's (1995) research on linkography supplied structure to data analysis; while Strickfaden and Heylighen's (2010) research on sociocultural capital and Strickfaden's (2006) design process milieu theory provided lenses for interpretation. Researchers continue to reinforce the idea that inspirational sources are vital to the creative process of textile design as means of eliciting new ideas, facilitating future reference points, inspiring design, and seeking new sources of inspiration (Dazkir, Mower, Reddy-Best, & Pedersen, 2013;Mete, 2006).…”
This paper reports a study that investigated the synergies of influence (that which shapes the context for creative ideas) and inspiration (that which inspires the content) during the creation process of ten seasoned textile designers towards a better understanding of creativity. The behaviors and rhythm of textile designers were mapped using participant observation with multiple methods including field observation, capturing visual records using video equipment and photography, note taking, auditory records using mp3 recorders, and conducting informal dialogue during studio sessions. The results provide detailed interpretive information in the form of themes focused on understanding how they used and transformed inspirational sources towards the completion of their projects and how designers use their personal thesauruses through their sociocultural capital as influences. No two designers used and transformed inspirational sources in exactly the same way, yet each designer exhibited multiple methods of transformation by including an element of inspiration in their design process. Four separate themes emerged when we looked at how the designers used their personal thesauruses as influences. These themes were: (a) connections made to their sociocultural capital and through research, (b) narratives found or told to focus their projects, (c) emotions related to their attachments and reactions, and (d) design elements they referenced that aided in their decision making. Our rich descriptions of when and how often influence and inspirational sources play into the creative and problem-solving processes are a step toward a better understanding of creativity as a dynamic, complex, and diverse endeavor.
“…Garland and Barry (1992) in a recall study involving play diagrams presented to football experts, non-experts, and novices concluded that skilled performance required an immediate linkage of perceived patterns with conceptual categories in long-term memory. Eckert and Stacey (2003) concluded that garment designers first sought out patterns and then created memory units based on those patterns. Complex memories such as faces and stories could be reconstructed by combining a few key details in the pattern that stand out with stereotype elements filling in the remaining details.…”
Studies show that for many years courses teaching computer programming skills to novices have engendered a dislike for programming in many students. The first phase of this study presented identical content in one of three instructional sequences to 34 college students who were programming novices to determine which produced the greatest development of programming expertise. Learning was measured by performance on a Programming Assessment given immediately after the intervention, and effort and difficulty were self-rated during the instruction. There was no significant difference among the groups in Programming Assessment scores, and overall self-rated effort and difficulty of the instruction did not vary simply by rearranging the order in which the major elements were presented. However, instructional units that covered programming syntax skills and structures were rated by all groups as requiring significantly less effort and difficulty than units covering plans, and participants in all groups scored significantly higher on syntax skills and structures than on plans. The second phase sought evidence that there were differences in perception and the complexity of knowledge in long term memory between novices and experts programmers by comparing the fifteen top performing participants on the Programming Assessment with three programming experts in chunking a short program and in constructing the central solution statement to four programming problems. Experts chunked programs to twice the levels and twice as fast as novices, indicating differences in the mental organization of novices and experts. The implications of these results are discussed.
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