2017 Nicograph International (NicoInt) 2017
DOI: 10.1109/nicoint.2017.11
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Adaptable Game Experience Based on Player's Performance and EEG

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Cited by 11 publications
(4 citation statements)
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“…E.g. in [6,15], the authors monitored biological changes in a player's organism in order to adjust the level of difficulty during gameplay. Based on the results of EEG, the system may adjust requirements of a game to maintain constant level of player's focus.…”
Section: Methodsmentioning
confidence: 99%
“…E.g. in [6,15], the authors monitored biological changes in a player's organism in order to adjust the level of difficulty during gameplay. Based on the results of EEG, the system may adjust requirements of a game to maintain constant level of player's focus.…”
Section: Methodsmentioning
confidence: 99%
“…Conversely, affective-based DDA focuses on adjusting game difficulty in response to a player's emotional state, utilizing real-time physiological feedback from sensors. This method has been explored using various tools, including Electroencephalography (EEG) devices for detecting anxiety or stress [18,19] and the affective metric of focus in two-dimensional (2D) platform games [20]. Stein et al [21] implemented affective-based DDA in a multiplayer third-person shooter, targeting excitement as the key emotional driver.…”
Section: Related Workmentioning
confidence: 99%
“…For a computer game to reliably mitigate the experience of pain, the game must adapt the level of demand to the skill level of the individual player, e.g., dynamic difficulty adjustment (DDA) (Zohaib, 2018 ). This type of personalised gaming experience can be achieved by a closed-loop approach to neuroadaptive gaming, wherein neurophysiological measures are collected (Liu et al, 2009 ; Ewing et al, 2016 ; Fernández et al, 2017 ) and analysed to create a real-time model of player state, which is subsequently used to dynamically adjust game demand to match the skills of the individual player.…”
Section: Introductionmentioning
confidence: 99%