2014
DOI: 10.3233/icg-2014-37102
|View full text |Cite
|
Sign up to set email alerts
|

Acyclic Constraint Logic and Games

Abstract: Non-deterministic Constraint Logic is a family of graph games introduced by Demaine and Hearn that facilitates the construction of complexity proofs. It is convenient for the analysis of games, providing a uniform view. We focus on the acyclic version, apply this to Klondike, Mahjong Solitaire and Nonogram (that requires planarity), and discuss the more complicated game of Dou Shou Qi. While for the first three games we reobtain known characterizations in a simple and uniform manner, the result for Dou Shou Qi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2014
2014
2024
2024

Publication Types

Select...
3
2

Relationship

1
4

Authors

Journals

citations
Cited by 6 publications
(3 citation statements)
references
References 13 publications
(22 reference statements)
0
2
0
Order By: Relevance
“…In the bounded length version of NCL, the orientation of each edge may be reversed at most once. This variant has been used to show NP-completeness of the games Klondike, Mahjong Solitaire and Nonogram [8]. Note that NCL gives a uniform view on games as computation and often allows for simpler proofs and strengthenings of known complexity results in this area.…”
Section: Related Workmentioning
confidence: 99%
“…In the bounded length version of NCL, the orientation of each edge may be reversed at most once. This variant has been used to show NP-completeness of the games Klondike, Mahjong Solitaire and Nonogram [8]. Note that NCL gives a uniform view on games as computation and often allows for simpler proofs and strengthenings of known complexity results in this area.…”
Section: Related Workmentioning
confidence: 99%
“…Another puzzle that is similar to the Path puzzle is Nonogram, which was also proven to be NP-Complete [19,40]. Nonogram is played on a grid and requires the player to fill the cells according to the numerical clues on the side of the grid.…”
Section: Overview Of the Np-completeness Of Path Puzzlesmentioning
confidence: 99%
“…We will also present an engine without taking the loosely coupled subproblems into account. The game has been proven PSPACE-hard by van Rijn (2012) and Hoogeboom et al (2014).…”
mentioning
confidence: 99%