2018
DOI: 10.20535/1810-0546.2018.4.131696
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Acyclic-and-Asymmetric Payoff Triplet Refinement of Pure Strategy Efficient Nash Equilibria in Trimatrix Games by Maximinimin and Superoptimality

Abstract: Background.A problem of selecting amongst efficient Nash equilibria is solved by refining them. The existing approaches to refining do not guarantee that the refined efficient Nash equilibrium will be single. Nevertheless, a novel approach to refining pure strategy efficient Nash equilibria in bimatrix games suggested before exploits the maximin and superoptimality rule that, at least partially, remove the uncertainty of the equilibria. Objective. The goal of the article is to develop the bimatrix game approac… Show more

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Cited by 6 publications
(25 citation statements)
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“…where function (1, ) N returns a pseudorandom 1 N vector [9,10] whose entries are drawn from the standard normal distribution (with zero mean and unit variance), function ( ) returns the integer part of number (e. g., see [11]), ( ) N H is a positive factor depending on the number of jobs. Priority weights (2) are…”
Section: An Analysis Of Heuristic's Advantagementioning
confidence: 99%
“…where function (1, ) N returns a pseudorandom 1 N vector [9,10] whose entries are drawn from the standard normal distribution (with zero mean and unit variance), function ( ) returns the integer part of number (e. g., see [11]), ( ) N H is a positive factor depending on the number of jobs. Priority weights (2) are…”
Section: An Analysis Of Heuristic's Advantagementioning
confidence: 99%
“…A finite three-person noncooperative game is easily rendered to a trimatrix game [23,12]. There are a few approaches to exactly solve a trimatrix game [22,10,12].…”
Section: Introductionmentioning
confidence: 99%
“…A finite three-person noncooperative game is easily rendered to a trimatrix game [23,12]. There are a few approaches to exactly solve a trimatrix game [22,10,12]. However, a trimatrix game equilibrium, if it is in mixed strategies, is not always practicable due to finite horizon of the game iterations (rounds, plays, actions, etc.)…”
Section: Introductionmentioning
confidence: 99%
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