“… Graves et al (2010) compared the physiological cost among adolescents, young, and older adults during a game with a joystick, Wii® Fit activities (yoga, muscle conditioning, balance, and aerobics), and brisk treadmill walking and jogging and found that energy expenditure and HR of Wii® Fit activities were greater than joystick games, but lower than treadmill exercise and that the Wii® elicited moderate intensity activity. Rodrigues et al (2015) evaluated the acute metabolic and cardiovascular responses of healthy men during exergames with the Nintendo Wii® (obstacle course, hula hoop, free run, soccer heading, penguin slide, and table tilt) and found that the Wii® exercises are considered to be of light and moderate intensity. Wu, Wu & Chu (2015) examined and compared the energy expenditure and intensity of XBOX 360 Kinect® exergames (boxing, soccer, track and field, ping pong, beach volleyball, and bowling) in healthy young adults and observed that boxing and soccer exergames provided the greater exercise intensity.…”