2015
DOI: 10.1589/jpts.27.2849
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Acute cardiovascular responses while playing virtual games simulated by Nintendo Wii<sup>®</sup>

Abstract: [Purpose] This investigation evaluated the acute cardiovascular responses that occur while playing virtual games (aerobic and balance) emulated by Nintendo Wii®. [Subjects] Nineteen healthy male volunteers were recruited. [Methods] The ergospirometric variables of maximum oxygen consumption, metabolic equivalents, and heart rate were obtained during the aerobic (Obstacle Course, Hula Hoop, and Free Run) and balance (Soccer Heading, Penguin Slide, and Table Tilt) games of Wii Fit Plus® software. To access and a… Show more

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Cited by 11 publications
(9 citation statements)
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(13 reference statements)
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“…16 These characteristics are crucial for increasing motivation and self-efficacy, as well as for possibly keeping people physically active. 17 Previous studies have shown that exergame interventions are able to improve the following: physical activity levels, 18 the performance of daily activities, 19,20 heart rate, [21][22][23][24][25] oxygen consumption, 21,23,25 and energy expenditure in various populations 21,23,25,26 ; improvements in body composition in children 27 ; and postural balance 28 and cognitive function in older adults. 29 Moreover, it has already been demonstrated that a single session of a dance exergame reduced anxiety levels in young adult women.…”
Section: Introductionmentioning
confidence: 99%
“…16 These characteristics are crucial for increasing motivation and self-efficacy, as well as for possibly keeping people physically active. 17 Previous studies have shown that exergame interventions are able to improve the following: physical activity levels, 18 the performance of daily activities, 19,20 heart rate, [21][22][23][24][25] oxygen consumption, 21,23,25 and energy expenditure in various populations 21,23,25,26 ; improvements in body composition in children 27 ; and postural balance 28 and cognitive function in older adults. 29 Moreover, it has already been demonstrated that a single session of a dance exergame reduced anxiety levels in young adult women.…”
Section: Introductionmentioning
confidence: 99%
“… Graves et al (2010) compared the physiological cost among adolescents, young, and older adults during a game with a joystick, Wii® Fit activities (yoga, muscle conditioning, balance, and aerobics), and brisk treadmill walking and jogging and found that energy expenditure and HR of Wii® Fit activities were greater than joystick games, but lower than treadmill exercise and that the Wii® elicited moderate intensity activity. Rodrigues et al (2015) evaluated the acute metabolic and cardiovascular responses of healthy men during exergames with the Nintendo Wii® (obstacle course, hula hoop, free run, soccer heading, penguin slide, and table tilt) and found that the Wii® exercises are considered to be of light and moderate intensity. Wu, Wu & Chu (2015) examined and compared the energy expenditure and intensity of XBOX 360 Kinect® exergames (boxing, soccer, track and field, ping pong, beach volleyball, and bowling) in healthy young adults and observed that boxing and soccer exergames provided the greater exercise intensity.…”
Section: Introductionmentioning
confidence: 99%
“…Utilizing new motion detection technology, EXGs are capable of translating motor actions into personal commands to the virtual game, creating an immersive and interactive environment. The Nintendo Wii ® (Nintendo, Kyoto, Japan), one of the most popular EXG in the world, has been the object of studies that indicate effective improvements and maintenance of cardiorespiratory fitness in adults [3, 4, 5].…”
Section: Introductionmentioning
confidence: 99%