“…The participants interacted with virtual objects in each game to achieve tasks with adjusted difficulty levels, which challenged dynamic standing balance, coordination, and timing. Games were ranked as 'Easy', 'Medium', or 'Hard' based on physical and cognitive demands when played on the lowest game parameters (Levac et al, 2017). Each exercise program was tailored to the individual's needs, with suggested games, challenge parameters, and progression across the 5 days.…”