2013
DOI: 10.5772/56574
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Active Sound Localization in a Symmetric Environment

Abstract: Localization for humanoid robots becomes difficult when events that disrupt robot positioning information occur. This holds especially true in symmetric environments because landmark data may not be sufficient to determine orientation. We propose a system of localizing humanoid robots in a known, symmetric environment using a Rao-Blackwellized particle filter and a sound localization system. This system was used in the RoboCup Standard Platform League, and has been found to reduce the amount of own-goals score… Show more

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Cited by 5 publications
(6 citation statements)
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References 14 publications
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“…Several works similar to ours are [ 29 , 30 , 31 ], in that their research focuses on the localization problem in a rectangular, symmetrical environment such as the RoboCup soccer field. In [ 29 ], an approach called Uniform Clustered Particle Filtering MCL is based on Uniform MCL and Clustered Particle Filtering MCL algorithms.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Several works similar to ours are [ 29 , 30 , 31 ], in that their research focuses on the localization problem in a rectangular, symmetrical environment such as the RoboCup soccer field. In [ 29 ], an approach called Uniform Clustered Particle Filtering MCL is based on Uniform MCL and Clustered Particle Filtering MCL algorithms.…”
Section: Related Workmentioning
confidence: 99%
“…This is to determine which cluster corresponds to the direction of the robot. Brindza et al [ 31 ] propose a solution to the symmetrical field problem that involves the use of sound emission and detection to determine the direction of the defending and attacking goals relative to a robot’s current position, which is used in the RoboCup competition.…”
Section: Related Workmentioning
confidence: 99%
“…It is essential to reduce the noise using noise filter before the recognition. 24 A band-pass filter is carried out in our algorithm and the upper-lower limits are determined by the audio type. For instance, the frequency of whistle is 2.5-3.5 kHz in most cases, so we can set the limits of band-pass filter f L À f H as 1.5-4.5 kHz to filter out the noise.…”
Section: Preprocessing: Noise Filtermentioning
confidence: 99%
“…In RoboCup SPL, various approaches are proposed to deal with the symmetric field ambiguity, such as building the map outside the field for global orientation estimation by Team rUNSWift [42] and actively emitting a special sound from the keeper by Team UPennalizers [43]. However, instead of developing an additional module, our perception system based on MR-SLAT with MHT can solve the problem by exploiting the moving robots in the field.…”
Section: Robocup Scenario-symmetric Scene Casementioning
confidence: 99%