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2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids) 2019
DOI: 10.1109/humanoids43949.2019.9035026
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Active Learning of Probabilistic Movement Primitives

Abstract: A Probabilistic Movement Primitive (ProMP) defines a distribution over trajectories with an associated feedback policy. ProMPs are typically initialized from human demonstrations and achieve task generalization through probabilistic operations. However, there is currently no principled guidance in the literature to determine how many demonstrations a teacher should provide and what constitutes a "good" demonstration for promoting generalization. In this paper, we present an active learning approach to learning… Show more

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Cited by 12 publications
(17 citation statements)
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“…Aleatoric uncertainties represent the variations in the demonstrations, i.e., different possible ways to achieve a task. This is for example the uncertainty that is captured by probabilistic movement primitives (ProMPs) when fitting a Gaussian or a Gaussian mixture model (GMM) to the demonstrations [27]. Aleatoric uncertainties can typically be employed within a minimal intervention control strategy, where perturbations are corrected only if they have an impact on the task, which results in adaptive tracking gains that take into account the variations of the task [28,29].…”
Section: B Active Imitation Learningmentioning
confidence: 99%
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“…Aleatoric uncertainties represent the variations in the demonstrations, i.e., different possible ways to achieve a task. This is for example the uncertainty that is captured by probabilistic movement primitives (ProMPs) when fitting a Gaussian or a Gaussian mixture model (GMM) to the demonstrations [27]. Aleatoric uncertainties can typically be employed within a minimal intervention control strategy, where perturbations are corrected only if they have an impact on the task, which results in adaptive tracking gains that take into account the variations of the task [28,29].…”
Section: B Active Imitation Learningmentioning
confidence: 99%
“…Although Gaussian processes are efficient for capturing epistemic uncertainties (model uncertainties), they do not capture aleatoric uncertainties (variations of the task). In [27], an active learning method is proposed for learning movement primitives based on Gaussian mixture models. The context to query (final endeffector position) is selected based on the distance between this context and the different Gaussians of the mixture.…”
Section: B Active Imitation Learningmentioning
confidence: 99%
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“…Dynamic Movement Primitives (DMPs) [12,33,29] have been widely used to perform diverse, dynamic tasks such as table tennis [22], panckake flipping [16] or tether-ball [25]. They are able to model smooth, natural motions, and have in fact been used to inspire many policy learning schemes [8,5,4,40,11,7]. More recent work [2,24,30,6] has shown DMPs can be incorporated in a differentiable, end-to-end deep learning setting, which is an attribute that H-NDPs leverage.…”
Section: Related Workmentioning
confidence: 99%
“…To realise the immersive teleoperation, the design of multimodal interfaces is the premise. Recently, a number of [72,73] HMM Model the correlation between movement and sensory profiles. [74,75] HSMM Encode the duration information of each HMM state and robust to perturbation.…”
Section: The Design Of Multimodal Interfacementioning
confidence: 99%