2018
DOI: 10.1177/1475725718762732
|View full text |Cite
|
Sign up to set email alerts
|

Active Learning in a Child Psychology Course: Observing Play Behavior at a Children’s Museum

Abstract: The primary goal of this paper is to describe an innovative active learning experience (i.e., class trip to a children's museum) aimed at expanding child psychology students' knowledge of the developmental benefits of play. A secondary goal is to present preliminary data about the impact of this experience on students' learning by examining scores of a pre /post knowledge assessment for students who went to the museum (N ¼ 30; 27 female) and a comparison group who did not (N ¼ 31; 29 female). Students who visi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2020
2020
2022
2022

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 11 publications
(14 reference statements)
0
2
0
Order By: Relevance
“…Games encourage children to try new ideas and help them nurture their innate curiosity (Pellegrini & Smith, 1998;Russ, 2003). Through games, children expand their language/literacy and communication abilities, learn numerical and spatial concepts, use their imagination and creativity, develop problem-solving skills, practice memory skills and the ability to sustain their attention, rehearse social roles, and develop the ability to regulate their behavior and emotions (e.g., Kingery et al, 2018;Wenner, 2009). The games are enjoyable, spontaneous, and optional (Rennie et al, 2003).…”
Section: Introductionmentioning
confidence: 99%
“…Games encourage children to try new ideas and help them nurture their innate curiosity (Pellegrini & Smith, 1998;Russ, 2003). Through games, children expand their language/literacy and communication abilities, learn numerical and spatial concepts, use their imagination and creativity, develop problem-solving skills, practice memory skills and the ability to sustain their attention, rehearse social roles, and develop the ability to regulate their behavior and emotions (e.g., Kingery et al, 2018;Wenner, 2009). The games are enjoyable, spontaneous, and optional (Rennie et al, 2003).…”
Section: Introductionmentioning
confidence: 99%
“…Active learning may take many forms (see the website of University of California Berkley & University of Leicester for some examples), but core elements seem to include students "doing" something, often in collaboration with other students (Bernstein, 2018). Active learning has been a focus in the teaching of psychology for some time (e.g, Daniel, 1974;Gorman, Law, & Lindegren, 1981), and is still a topic of active research (Jones, 2019;Kingery et al, 2018;Roberts, 2019). Although the participatory elements of certain student-active learning activities have received criticism for representing barriers for some students (Cohen et al, 2019;Eddy et al, 2015), it is still broadly agreed that active learning approaches promote student learning better than more passive approaches (Bernstein, 2018;Prince, 2004;Shellman & Turan, 2006).…”
Section: Introducing In-class Student Activities In a Community Psychology Coursementioning
confidence: 99%