2009
DOI: 10.1057/jit.2008.27
|View full text |Cite
|
Sign up to set email alerts
|

Action in Context and Context in Action: Modelling Complexity in Multimedia Systems Development

Abstract: Whereas multimedia systems development (MSD) is inherently complex, and increasingly so, little is known about how multimedia designers manage or cope with this complexity. In particular, little is known about complexity beyond technical and process levels, and how such complexity impacts design activity. In this paper we construct a model of MSD based on the formulation of the broader concept of context complexity. This concept, which subsumes but also transcends technical and process complexity, is used to e… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
2
0

Year Published

2011
2011
2019
2019

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 28 publications
0
2
0
Order By: Relevance
“…Once theories reach a certain level of maturity, they are ready to inform the design of IS artifacts by serving as kernel theories (Hevner 2007;Hevner et al 2004) to design theories (Gregor 2009;Gregor and Jones 2007;Walls et al 1992). Looking at the current body of GTM-based research, Webb and Gallagher (2009) (group 1, type 5) suggest a methodology for multimedia systems development which they ground in a study of development processes in 16 companies.…”
Section: Discussion and Outlookmentioning
confidence: 99%
“…Once theories reach a certain level of maturity, they are ready to inform the design of IS artifacts by serving as kernel theories (Hevner 2007;Hevner et al 2004) to design theories (Gregor 2009;Gregor and Jones 2007;Walls et al 1992). Looking at the current body of GTM-based research, Webb and Gallagher (2009) (group 1, type 5) suggest a methodology for multimedia systems development which they ground in a study of development processes in 16 companies.…”
Section: Discussion and Outlookmentioning
confidence: 99%
“…Studies that relate the functionality of interactive multimedia systems to their content complexity have identified multiple areas that need to be addressed during design time in order to achieve a high-quality end-system. These include technical aspects, process engineering, content and context complexity issues (Webb and Gallagher, 2009).…”
mentioning
confidence: 99%