Handbook of Digital Games and Entertainment Technologies 2015
DOI: 10.1007/978-981-4560-52-8_1-1
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Action Games, Motor Imagery, and Control Strategies: Toward a Multi-button Controller

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Cited by 5 publications
(8 citation statements)
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“…The total number of patients with DoC included in the studies was 390 (considering 26 out of the total 27 studies): 4 patients were in coma, 195 were VS/UWS patients and 186 were MCS patients. The number varied from a minimum of 4 patients (Coyle et al, 2015) to a maximum of 78 DoC patients (Pan et al, 2020), with an average (±standard deviation, SD) of 15 (±14.5) DoC patients for paper (not considering LIS and EMCS patients included in the papers). Four studies had a sample of participants including 20 or more patients (Xiao et al, 2016;Annen et al, 2020b;Murovec et al, 2020;Pan et al, 2020).…”
Section: Sample Of Participants and Behavioral Assessmentmentioning
confidence: 99%
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“…The total number of patients with DoC included in the studies was 390 (considering 26 out of the total 27 studies): 4 patients were in coma, 195 were VS/UWS patients and 186 were MCS patients. The number varied from a minimum of 4 patients (Coyle et al, 2015) to a maximum of 78 DoC patients (Pan et al, 2020), with an average (±standard deviation, SD) of 15 (±14.5) DoC patients for paper (not considering LIS and EMCS patients included in the papers). Four studies had a sample of participants including 20 or more patients (Xiao et al, 2016;Annen et al, 2020b;Murovec et al, 2020;Pan et al, 2020).…”
Section: Sample Of Participants and Behavioral Assessmentmentioning
confidence: 99%
“…They did not specify the diagnosis of the DoC patients involved in the paper, but they divided the sample (n = 18) into conscious/unconscious (n = 14/4) patients according to the Command Following Score (CFS; Claassen 2018) included only patients in VS/UWS. Twenty-one (77.8%) studies included a control group of healthy subjects (no control group: Coyle et al, 2015;Guger et al, 2017Guger et al, , 2018Wang et al, 2017;Annen et al, 2018;Spataro et al, 2022). Furthermore, 11 (40.7%) studies also included LIS and EMCS patients (see Supplementary Table 1).…”
Section: Sample Of Participants and Behavioral Assessmentmentioning
confidence: 99%
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“…Traditional targets (e.g., wheelchair and computer cursor) are often used for controls in research, but new BCI innovations are being researched, such as the exoskeleton (Frolov et al, 2017 ; Wang et al, 2018a ), drone (Wang et al, 2018b ), web browser (Zickler et al, 2011 ; Yu et al, 2012 ; Saboor et al, 2018 ), emailing (Zickler et al, 2011 ), and cleaning robot (Shao et al, 2020 ). In addition, the BCI field has produced more games, such as the traditional Tetris (Wang et al, 2019 ), action (Coyle et al, 2015 ) and games that stimulate rowing (Vourvopoulos et al, 2016 ), cart control (Wong et al, 2015 ), attention training (Rohani and Puthusserypady, 2015 ), as well as drawing (Botrel et al, 2015 ). In addition to the emergence of several applications, methods have been proposed to enhance usability and accessibility that should be considered for the development of BCIs for patients in terms of user-centered design (UCD) (Kübler et al, 2020 ).…”
Section: Introductionmentioning
confidence: 99%