2022
DOI: 10.2147/prbm.s344815
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Acquisition of Learning and Empathy Towards Patients in Nursing Students Through Online Escape Room: An Exploratory Qualitative Study

Abstract: Background: Currently, there are still prejudices and negative beliefs towards people with severe mental disorder. The stigma of healthcare professionals can affect both recovery time and patients' own self-stigma. In universities, it is necessary to reduce these prejudices through training on mental health. Purpose: The purpose of this research has been to assess the use of educational escape rooms as a learning and awareness strategy on stigmatizing attitudes towards people with serious mental disorders in u… Show more

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Cited by 14 publications
(8 citation statements)
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References 27 publications
(25 reference statements)
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“…These results coincide with previous research which establishes that through the dynamics and narrative established in the design of the escape room, contact and knowledge of other people’s life experiences is facilitated. This allows participants to reconsider their beliefs and prejudices about SMI [ 32 , 33 ].…”
Section: Discussionmentioning
confidence: 99%
“…These results coincide with previous research which establishes that through the dynamics and narrative established in the design of the escape room, contact and knowledge of other people’s life experiences is facilitated. This allows participants to reconsider their beliefs and prejudices about SMI [ 32 , 33 ].…”
Section: Discussionmentioning
confidence: 99%
“…From an educational perspective, escape rooms (as well as escape boxes and escape games) align well with active, experiential learning opportunities that enable students to be immersed in their learning. Recent years have seen educators adopt escape rooms (both physical and virtual) into their curricula in a variety of contexts including skill development such as critical thinking, communication and problem solving (Wilby and Kremer, 2020;Avargil, Shwartz and Zemel, 2021), as well as domain knowledge and skills in subjects including medicine and allied areas (Gómez-Urquiza, et al, 2019;Wilby and Kremer, 2020;Rodríguez-Ferrer, et al, 2022), pharmacology (Hermanns, et al, 2017), genetics (Brady and Andersen, 2021), and software engineering (Gordillo, et al, 2020).…”
Section: Educational Escape Roomsmentioning
confidence: 99%
“…Digital escape rooms (DER) were designed, developed and delivered during the pandemic with positive effects on learning in nursing education ( Vestal et al, 2021 ). For instance, Rodríguez-Ferrer et al (2022) used the Mechanics, Dynamics and Aesthetics (MDA) model ( Kusuma et al, 2018 ) to design a DER as part of a massive web-based open course. DER design usually includes two elements, namely game mechanics and game narrative.…”
Section: Introductionmentioning
confidence: 99%
“…DER design usually includes two elements, namely game mechanics and game narrative. Game mechanics refers to the challenges and tasks relating to the curricular content ( Rodríguez-Ferrer et al, 2022 ), whilst game narrative defines the “game's story structure and core emotional elements including theme, plot, characters and dialogue” ( Lionbridge Games, 2020 ).…”
Section: Introductionmentioning
confidence: 99%