2021
DOI: 10.1109/tmm.2020.3037537
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Acoustic Room Modelling Using 360 Stereo Cameras

Abstract: In this paper we propose a pipeline for estimating acoustic 3D room structure with geometry and attribute prediction using spherical 360 • cameras. Instead of setting microphone arrays with loudspeakers to measure acoustic parameters for specific rooms, a simple and practical single-shot capture of the scene using a stereo pair of 360 cameras can be used to simulate those acoustic parameters. We assume that the room and objects can be represented as cuboids aligned to the main axes of the room coordinate (Manh… Show more

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Cited by 6 publications
(5 citation statements)
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References 75 publications
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“…Kim et al [16] introduced the frst approach to geometry estimation using scene understanding inferring acoustic characteristics from visual representations of environments. Their pipeline identifes isotropic features in synthesised directional impulse responses, expressed as independent parameters considering direction, time of arrival and spatial information of the sound source with respect to the listener's position.…”
Section: Acoustic Renderingmentioning
confidence: 99%
See 1 more Smart Citation
“…Kim et al [16] introduced the frst approach to geometry estimation using scene understanding inferring acoustic characteristics from visual representations of environments. Their pipeline identifes isotropic features in synthesised directional impulse responses, expressed as independent parameters considering direction, time of arrival and spatial information of the sound source with respect to the listener's position.…”
Section: Acoustic Renderingmentioning
confidence: 99%
“…For every label, a one-tomany mapping groups measurements of the given material. Following the methodology in [16], we use median frequency-dependent values to determine acoustic absorption, defning acoustic materials. A single acoustic material maps to each given mesh, associating a vector of acoustic absorption coefcients to its triangles, determining the overall acoustic mapping accuracy to depend upon the mesh separation of the scene geometry.…”
Section: Acoustic Mappingmentioning
confidence: 99%
“…Instead of estimating T 60 directly from reverberant speech itself, we could address the dereverberation problem with visual-only data [58], [59] or audio-video data [60], [61]. For a 3D video, the video will contain the corresponding room environment characteristics, such as room dimensions, the positions of microphone and the speaker, and objects in the room that cause the reflections.…”
Section: Limitations and Future Workmentioning
confidence: 99%
“…Training pairs of features of room geometrical configurations and spatial impulse responses captured for those configurations are used in [76]. Alternatively, simplified room geometries are reconstructed from 360 camera images in [77,78], which are used to drive virtual acoustic simulators for AR/VR applications. In the same spirit, [79] uses a DNN to classify materials from textures in a 3D room geometry, to deduce and optimize absorption coefficients to be used in conjunction with the geometry for interactive geometrical acoustics simulations.…”
Section: Dl-driven Acoustical Parameter Estimation For Spatial Audio ...mentioning
confidence: 99%