1992
DOI: 10.1111/1467-8659.1130279
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Accurate Image Generation and Interactive Image Editing with the A‐buffer

Abstract: The A-buer suggested by Carpenter [2] is a hidden surface removal method which deals with arbitrary overlapping edges in a pixel. In this paper, we suggest a way of increasing the subpixel resolution by storing the bitmask index rather than the bitmask. This allows much more accurate images to be generated while at the same time, minimising memory usage. It also allows zooming to reveal more information. We also suggest an enhancement to the A-buer by allowing the creation of dynamic objects. These dynamic obj… Show more

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Cited by 4 publications
(5 citation statements)
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“…VSB methods can be further divided into the span buering methods [6,12,14], which break polygons into horizontal spans and store in the buer, and the pixel buering methods [4,10], which break polygons into pixel fragments and store in the buer. A common feature of these methods is that they accumulate information of all visible objects in the buer for hidden surface removal and anti-aliasing.…”
Section: Introductionmentioning
confidence: 99%
“…VSB methods can be further divided into the span buering methods [6,12,14], which break polygons into horizontal spans and store in the buer, and the pixel buering methods [4,10], which break polygons into pixel fragments and store in the buer. A common feature of these methods is that they accumulate information of all visible objects in the buer for hidden surface removal and anti-aliasing.…”
Section: Introductionmentioning
confidence: 99%
“…In [20], a method for computing the subpixel masks is proposed to further improve the quality of the output image through subpixel relocation. Instead of storing the subpixel masks, we earlier proposed a method to store only the positions where a polygon edge crosses a pixel and a method to index the appropriate subpixel mask from a precomputed table given the positions [12]. Although all these methods can significantly reduce memory usage, they suffer from two limitations.…”
Section: A Traditional Approachmentioning
confidence: 99%
“…The entry and exit positions of the polygon edge at the pixel are combined to form a bitmask index. This bitmask index is then used to access an appropriate bitmask from a precomputed bitmask table [Lau92]. The bitmask is used to set the subpixel coverage.…”
Section: Basic Concept Of Adaptive Supersamplingmentioning
confidence: 99%
“…The VSB methods can be implemented with either a span buffer [Catm78,Naka89,Whit81], with which polygons are divided into horizontal spans, or a pixel buffer [Carp84,Lau92], with which polygons are divided into pixel fragments. These horizontal spans or pixel fragments will then be accumulated in the buffer for hidden surface removal and anti-aliasing.…”
Section: Introductionmentioning
confidence: 99%