2009
DOI: 10.1162/pres.18.5.340
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Accurate and Efficient CPU/GPU-Based 3-DOF Haptic Rendering of Complex Static Virtual Environments

Abstract: This paper proposes a novel, accurate, and efficient hybrid CPU/GPU-based 3-DOF haptic rendering algorithm for highly complex and large-scale virtual environments (VEs) that may simultaneously contain different types of object data representations. In a slower rendering process on the GPU, local geometry near the haptic interaction point (HIP) is obtained in the form of six directional depth maps from virtual cameras adaptively located around the object to be touched. In a faster rendering process on the CPU, … Show more

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Cited by 7 publications
(15 citation statements)
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“…However, it could not provide the full geometry for the hidden side of depth videos since only one side of the virtual scene was captured. Concurrently, Kim and Ryu [25] and Kim et al [26] proposed a 3-DOF haptic rendering algorithm for static virtual objects, in which a precise collision can be detected by a local volumetric geometry, referred to as a local occupancy map instance (lomi). Since the proposed method builds on and improves the lomi, we will briefly review the lomi in the following section, to assist in readers' understanding.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…However, it could not provide the full geometry for the hidden side of depth videos since only one side of the virtual scene was captured. Concurrently, Kim and Ryu [25] and Kim et al [26] proposed a 3-DOF haptic rendering algorithm for static virtual objects, in which a precise collision can be detected by a local volumetric geometry, referred to as a local occupancy map instance (lomi). Since the proposed method builds on and improves the lomi, we will briefly review the lomi in the following section, to assist in readers' understanding.…”
Section: Related Workmentioning
confidence: 99%
“…Since the proposed method builds on and improves the lomi, we will briefly review the lomi in the following section, to assist in readers' understanding. Note that in the rest of the paper, we let the italicized 'lomi' refer to the previous algorithm [26] and the capitalized 'LOMI' refer to the improved one in this paper.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…[Rasool and Sourin 2011] proposed a more direct way to achieve haptic rendering from penetration depth and surface normal direction calculated from the depth image, which is obtained by the depth camera such as Microsoft Kinect T M . One of the haptic rendering scheme utilizing graphically generated depth map data was proposed by [Kim et al 2009]. While the purpose of their work is on achieving an accurate and efficient haptic rendering, it is not directly applicable to our system, though some of their systematic approach inspired our work.…”
Section: Related Workmentioning
confidence: 99%
“…Their research spectrum is very broad, from mechanical haptic interface design to haptic rendering software. Notable recent results include: 1) energy-bounding algorithm for passive and stable haptic interaction [6]; 2) accurate and efficient hybrid CPU/GPU-based haptic rendering algorithm [5]; and 3) tactile movie watching system with a dedicated authoring tool [9] (Fig. 4).…”
Section: Haptics Research In Korean Universitiesmentioning
confidence: 99%