Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3173772
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Accessible Maps for the Blind

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Cited by 97 publications
(44 citation statements)
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“…While the original data physicalization manifesto does not consider accessibility as one of its corner stones, it certainly has potential for improving the inclusiveness of the visualization field. For example, Kane and Bigham present work on supporting visually impaired and blind students through 3D-printed tangible maps [KB14], and Holloway et al [HMB18] suggested replacing tactile maps with 3D models for the blind.…”
Section: Visualization For the Non-visualmentioning
confidence: 99%
“…While the original data physicalization manifesto does not consider accessibility as one of its corner stones, it certainly has potential for improving the inclusiveness of the visualization field. For example, Kane and Bigham present work on supporting visually impaired and blind students through 3D-printed tangible maps [KB14], and Holloway et al [HMB18] suggested replacing tactile maps with 3D models for the blind.…”
Section: Visualization For the Non-visualmentioning
confidence: 99%
“…Accessible Graphics & 3D Models: The prevalent methods to produce tactile accessible graphics include using braille embossers, printing onto micro-capsule swell paper, or using thermoform moulds [40]. Their main limitation is that they cannot appropriately convey height or depth [21], restricting the types of graphics that can be produced to those that are largely flat and two-dimensional in nature.…”
Section: Related Workmentioning
confidence: 99%
“…As a consequence, handmade models are sometimes used in STEM education and other disciplines that rely on concepts and information that is more three-dimensional in nature. However, while they are uncommon due to difficulties in production and the costs involved [21], commodity 3D printing has seen the cost and effort required to produce 3D models fall in line with tactile graphics. 3D printing has been used to create accessible models in many contexts: resources to support special education [12]; tangible aids illustrating graphic design theory for BLV students [29]; graphs to teach mathematical concepts [10,22]; programming course curriculum [24]; and 3D printed children's books [26,46].…”
Section: Related Workmentioning
confidence: 99%
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