Access to health care for gaming disorder: A patient-centred approach to address the continuum of need
Jennifer J Park,
Laura Wilkinson-Meyers,
Daniel L King
et al.
Abstract:Background
Problematic gaming, including its most serious form known as gaming disorder (GD) in the ICD-11, affects approximately 1–3% of the population and can have significant negative impacts on health and wellbeing. Research to determine the optimal health system responses to GD remains limited. This study aimed to identify and describe the key components of a patient-centred approach to prevention, early intervention, and treatment of GD.
Methods
Online interviews were conducted with 20 adults (90% male… Show more
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