2006
DOI: 10.1007/s00371-006-0084-5
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Acceleration of direct volume rendering with programmable graphics hardware

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Cited by 7 publications
(1 citation statement)
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“…Programming a GPU using shading languages was still based on graphics pipeline, yet it was easier to utilize the computational power of GPUs for general purpose programming. This attracted many researchers in the field to optimize computationally expensive algorithms by redesigning the data structures and the data flow for these GPU architectures (Keles et al, 2006;Rudomin et al, 2005;Ruiz et al, 2008). CUDA provides a programming model which enables utilization of massive data parallelism through the abstractions for thread groups, shared memory and thread synchronization with a minimal set of extensions to C programming language (Owens et al, 2008).…”
Section: Related Workmentioning
confidence: 99%
“…Programming a GPU using shading languages was still based on graphics pipeline, yet it was easier to utilize the computational power of GPUs for general purpose programming. This attracted many researchers in the field to optimize computationally expensive algorithms by redesigning the data structures and the data flow for these GPU architectures (Keles et al, 2006;Rudomin et al, 2005;Ruiz et al, 2008). CUDA provides a programming model which enables utilization of massive data parallelism through the abstractions for thread groups, shared memory and thread synchronization with a minimal set of extensions to C programming language (Owens et al, 2008).…”
Section: Related Workmentioning
confidence: 99%