2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling 2009
DOI: 10.1145/1629255.1629281
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Accelerating geometric queries using the GPU

Abstract: Figure 1: Geometric operations such as silhouette curve extraction and minimum distance/closest point computations between NURBS surfaces and complex CAD models accelerated using the GPU. AbstractWe present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized framework for using GPUs as co-processors in accelerating CAD operations. By attaching the data corresponding to surface-normals to a surface… Show more

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Cited by 6 publications
(7 citation statements)
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“…Recently, Krishnamurthy et al [28,38,39] developed a GPU algorithm that computes the Hausdorff distance between NURBS surfaces. Interactive speeds are obtained by performing GPU traversal of a boundingbox hierarchy and selectively culling pairs of bounding boxes that could not contribute to the Hausdorff distance.…”
Section: Curves and Surfacesmentioning
confidence: 99%
“…Recently, Krishnamurthy et al [28,38,39] developed a GPU algorithm that computes the Hausdorff distance between NURBS surfaces. Interactive speeds are obtained by performing GPU traversal of a boundingbox hierarchy and selectively culling pairs of bounding boxes that could not contribute to the Hausdorff distance.…”
Section: Curves and Surfacesmentioning
confidence: 99%
“…We present a short outline of our algorithms that were explained in detail in [2], [6], [26], [27]. In our NURBS evaluation paper [27] we developed a method to directly evaluate a mesh of points on a NURBS surface using the GPU.…”
Section: Nurbs Evaluation and Modelingmentioning
confidence: 99%
“…While rendering, we interpret these values stored in the texture as vertex coordinates using a Vertex Buffer Object (VBO) and display the VBO as a mesh directly on the screen. In our NURBS modeling work [2], [6], we construct surface AABBs that enclose a surface patch having four adjacent surface points as corners (Fig. 4).…”
Section: Nurbs Evaluation and Modelingmentioning
confidence: 99%
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“…MPFR 라이브러리에서는 임의 정밀도의 부동소숫점 수 치 연산을 지원해 준다 [23] . [6] 는 삼각형 집합에 의한 3차 원 배치의 한 공간 셀을 O(n 2+ε ) 시간에 구하는 알 고리즘을 제안하였고, de Berg 등 [9,10] [13] . Li와 McMains는 3차원 그리드를 만들 고, 두 다면체의 합 삼각형들이 포함되는 그리드 셀을 찾아 Minkowski sum 경계를 구하는 GPU 알 고리즘을 제안하였다 [14] .…”
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