2017
DOI: 10.1109/tciaig.2016.2604923
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Accelerating Board Games Through Hardware/Software Codesign

Abstract: Board games applications usually offer a great user experience when running on desktop computers. Powerful high performance processors working without energy restrictions successfully deal with the exploration of large game trees, delivering strong play to satisfy demanding users. However, nowadays, more and more game players are running these games on smartphones and tablets, where the lower computational power and limited power budget yield a much weaker play. Recent Systems-on-a-Chip include programmable lo… Show more

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Cited by 2 publications
(1 citation statement)
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“…Related research, mostly concerns using FPGAs to implement game engines, especially board games [12], to accelerate computations and thus improve the performance of the agents. This includes FPGA-based approaches to play, e.g., chess [2], Othello [20], and Go [8].…”
Section: Field-programmable Gate Arraysmentioning
confidence: 99%
“…Related research, mostly concerns using FPGAs to implement game engines, especially board games [12], to accelerate computations and thus improve the performance of the agents. This includes FPGA-based approaches to play, e.g., chess [2], Othello [20], and Go [8].…”
Section: Field-programmable Gate Arraysmentioning
confidence: 99%