2017
DOI: 10.2139/ssrn.3027981
|View full text |Cite
|
Sign up to set email alerts
|

Abuse of Power An Experimental Investigation of the Effects of Power and Transparency on Centralized Punishment

Abstract: Standard-Nutzungsbedingungen:Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Zwecken und zum Privatgebrauch gespeichert und kopiert werden.Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich machen, vertreiben oder anderweitig nutzen.Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, gelten abweichend von diesen Nutzungsbedingungen die in… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2018
2018
2019
2019

Publication Types

Select...
2

Relationship

2
0

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 107 publications
0
2
0
Order By: Relevance
“…To study the abusive behavior and the normative perception of power, we conducted a two-part experiment. The first part is very similar to the design used in Hoeft and Mill (2017). In particular, a standard Public Goods game (the PGG) is implemented for 15 rounds with one subject assigned to the additional role of punisher throughout the game.…”
Section: Experimental Designmentioning
confidence: 99%
See 1 more Smart Citation
“…To study the abusive behavior and the normative perception of power, we conducted a two-part experiment. The first part is very similar to the design used in Hoeft and Mill (2017). In particular, a standard Public Goods game (the PGG) is implemented for 15 rounds with one subject assigned to the additional role of punisher throughout the game.…”
Section: Experimental Designmentioning
confidence: 99%
“…In this study we tackle these questions by experimentally investigating abuse of power and its causal relationships with normative perceptions by various parties. We implement a Public Goods game that allows one powerful participant (punisher), who fulfills the role of a sanctioning authority, to dictate contribution norms, while being free to exempt himself from them (Hoeft and Mill, 2017). Unlike the established designs, where all players have the means to punish others (e.g., Fehr and Gächter, 2000), this game models the ambivalence of indirect abuse of power: not contributing while forcing others to do so is unfair, but enforcing high contribution norms is beneficial, even if the punisher does not himself comply.…”
Section: Introductionmentioning
confidence: 99%