“…Furthermore, and most importantly, video games also foster the socio-cognitive process of learning and language socialization (e.g., Piiranen-Marsh & Tainio, 2009;Zheng et al, 2009), and vocabulary development as a by-product of playing video games (Fajt & Vékási, 2022;Hitosugi et al, 2014;Neville, 2010;Sundqvist & Sylvén, 2012) or even communicating with other players online (Sundqvist, 2015). Similarly to other EE activities, video games also provide contextualized environments for learners to comprehend and process L2 input and transform it into intake through noticing, catering for incidental learning to take place (Schmidt, 1990(Schmidt, , 1994(Schmidt, , 1995.…”