2017
DOI: 10.1201/9781315758442
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Aaron Marks' Complete Guide to Game Audio

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Cited by 4 publications
(7 citation statements)
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“…It is structured to highlight different scenarios each comprised of different assessment elements addressing aspects deemed to be essential to ascertain the validity of the RAx. [59] It is also stressed that each RAx case is unique and that the document should be a "living framework". As is often the case when approaches are more widely implemented, difficulties and issues can become evident which need further scrutiny or guidance.…”
Section: Reviewsmentioning
confidence: 99%
“…It is structured to highlight different scenarios each comprised of different assessment elements addressing aspects deemed to be essential to ascertain the validity of the RAx. [59] It is also stressed that each RAx case is unique and that the document should be a "living framework". As is often the case when approaches are more widely implemented, difficulties and issues can become evident which need further scrutiny or guidance.…”
Section: Reviewsmentioning
confidence: 99%
“…Er stelltSzenarienmit verschiedenen Bewertungselementen vor, und nennt die für die Gültigkeit des RAx als wesentlich erachtet Elemente. [59] Es wird auch betont, dass jeder RAx-Fall einzigartig ist und dass das Dokument ein "lebendiger Rahmen" sein sollte.In einem RAx können stets Fragestellungen und Probleme auftreten, die eine weitere Prüfung oder Anleitung erfordern. In einem "lebendigen Rahmen" können weitere Erkenntnisse die Bewertungen und Vorhersagen verbessern.…”
Section: Grundsätze Des Analogieschlusses (Read-across)unclassified
“…This is partly a result of the decision to program the in-game electronica cues as high-quality audio encoded directly on the CD. As Aaron Marks explains, 'This gives [players] great sound that never gets near the processor' , 49 but, in the words of Michael Sweet, 'The streaming of game audio from the disk meant that the music had almost no interactive characteristics at all, except to stop and start the music.' 50 When Claudia Gorbman says of anempathetic music, 'Music doesn't know, couldn't know' , 51 this is here manifest literally in the game programming, where there is no transfer of information from the progress of gameplay to the musical controls, until the win-lose outcome of battle.…”
Section: Remixing the 'War'mentioning
confidence: 99%