2009
DOI: 10.1016/j.disc.2008.09.032
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A witness version of the Cops and Robber game

Abstract: a b s t r a c tThe games considered are mixtures of Searching and Cops and Robber. The cops have partial information provided via witnesses who report ''sightings'' of the robber. The witnesses are able to provide information about the robber's position but not the direction in which he is moving. The robber has perfect information. In the case when sightings occur at regular intervals, we present a recognition theorem for graphs on which a single cop suffices to guarantee a win. In a special case, this recogn… Show more

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Cited by 17 publications
(12 citation statements)
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“…One might try to change the rules of the game slightly in order to get a more approachable problem, and/or to understand what property of the original game causes the difficulty. Thus, various variations of the game have been studied [2,7,11,20,23]. The approach chosen by Fomin, Golovach, Kratochvíl, Nisse, and Suchan [18] is to allow the robber to move faster than the cops.…”
Section: Introductionmentioning
confidence: 99%
“…One might try to change the rules of the game slightly in order to get a more approachable problem, and/or to understand what property of the original game causes the difficulty. Thus, various variations of the game have been studied [2,7,11,20,23]. The approach chosen by Fomin, Golovach, Kratochvíl, Nisse, and Suchan [18] is to allow the robber to move faster than the cops.…”
Section: Introductionmentioning
confidence: 99%
“…We will denote the class of cop-win graphs for this version of the game by CWFR(s, s ′ ). A witness version of the cop and robber game was recently introduced by Clarke [18]. In this game, the robber has unit speed and moves by having perfect information about cop positions.…”
Section: Introductionmentioning
confidence: 99%
“…Issues about pursuit and evasion, modeled as 'PursuitEvasion Games' [1], [2], 'Homicidal Chauffeur Games' [3], 'Cop-Robber Games' [4], etc, have been widely studied in the field of mathematics [5]- [7]. In these models, one or a group of agents, called pursuers, need to detect, chase and finally capture another group of agents, called evaders.…”
Section: Introductionmentioning
confidence: 99%