Proceedings of Computer Animation 2002 (CA 2002)
DOI: 10.1109/ca.2002.1017518
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A Web3D toolbox for creating H-Anim compatible actors

Abstract: The H-ANIM TOOLBOX is a Java applet containing a collection of easy-to-use tools to create 3D actors for Web applications. The generated actors have a scenegraphbased VRML/X3D structure with a skeleton-like jointsegment hierarchy complying with the H-Anim standard. A variety of actors is supported: from simple segmented models with predefined animations via organic bodies with seamless deformations up to personalized avatars with specific head geometry and face texture.

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Cited by 5 publications
(3 citation statements)
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“…In contrast, the ISO Humanoid Animation Standard (H-Anim; ISO/IEC 19774) has shown its portability and durability for many applications including virtual humans [Ieronutti & Chittaro 2005], character animation [Ortiz et al 2004;Cobo & Bieri 2002], human body scanning [Wang & Ressler 2007] and sign language [Buttussi et al 2007]. Liu and Li [2003] and more recently Jung & Behr [2008] have published on better techniques to author and interchange H-Anim avatar animations.…”
Section: Distributed Multi-user Virtual Worldsmentioning
confidence: 94%
“…In contrast, the ISO Humanoid Animation Standard (H-Anim; ISO/IEC 19774) has shown its portability and durability for many applications including virtual humans [Ieronutti & Chittaro 2005], character animation [Ortiz et al 2004;Cobo & Bieri 2002], human body scanning [Wang & Ressler 2007] and sign language [Buttussi et al 2007]. Liu and Li [2003] and more recently Jung & Behr [2008] have published on better techniques to author and interchange H-Anim avatar animations.…”
Section: Distributed Multi-user Virtual Worldsmentioning
confidence: 94%
“…Several research projects that were focused on the generation of animation using H-Anim models have been done since its inception. [40][41][42] Unity is a multi-platform tool for game development. It has a highly optimized graphics rendering pipeline for DirectX and OpenGL and built-in PhysX NVIDIA physics engine.…”
Section: Present Studymentioning
confidence: 99%
“…Another possible way to tackle this problem is to change the combinatorial object, and in [2], we introduced a modified version of the Newton-Hironaka polytope that better tracks the points of N (F ). In this paper, however, we explore bounding the number of blow-ups by preparing the equations.…”
Section: Equations and Polyhedramentioning
confidence: 99%