2018 IEEE International Autumn Meeting on Power, Electronics and Computing (ROPEC) 2018
DOI: 10.1109/ropec.2018.8661409
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A Web Framework to Improve Computer Programming Learning

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Cited by 3 publications
(3 citation statements)
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“…This tool should contain different programming tasks and should provide automated assessments of students’ solutions [79, 84]. Students, who participated in the study of Ortíz-Ortíz, Jiménez-Murillo [72], commented that the blended course was a success because of the use of an online programming tool. The tool enabled them to access and practice variety of programming exercises at any time and at their own pace.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…This tool should contain different programming tasks and should provide automated assessments of students’ solutions [79, 84]. Students, who participated in the study of Ortíz-Ortíz, Jiménez-Murillo [72], commented that the blended course was a success because of the use of an online programming tool. The tool enabled them to access and practice variety of programming exercises at any time and at their own pace.…”
Section: Discussionmentioning
confidence: 99%
“…Instructors need to evaluate which of the various blended learning components are helping students to achieve the desired learning outcomes [6]. Components that work well can be improved and the ones that do not must be changed or removed [72]. According to Sun, Kindy [78], continuously improving instructional videos, revising assessment methods, use of up-to-date technology will make the blended course accepted by more students and provide a more effective learning experience.…”
Section: Discussionmentioning
confidence: 99%
“…The gamification of learning makes it possible to increase motivation and engagement by capturing the students' interest and inspiring them to continue learning [60], thus improving their absorption and retention of knowledge [33], and providing immediate and meaningful feedback that will help them adjust their performance [28]. It has, therefore, been used in the teaching-learning process of several different contents, with positive results [14,26,59], and it is for this reason that we have included gamification in the design of MiniBool.…”
Section: Gamificationmentioning
confidence: 99%