Our system is currently under heavy load due to increased usage. We're actively working on upgrades to improve performance. Thank you for your patience.
2014
DOI: 10.1186/1471-2458-14-1054
|View full text |Cite
|
Sign up to set email alerts
|

A Web-based computer-tailored game to reduce binge drinking among 16 to 18 year old Dutch adolescents: development and study protocol

Abstract: BackgroundIn the Netherlands, excessive alcohol use (e.g., binge drinking) is prevalent among adolescents. Alcohol use in general and binge drinking in particular comes with various immediate and long term health risks. Thus, reducing binge drinking among this target group is very important. This article describes a two-arm Cluster Randomized Controlled Trial (CRCT) of an intervention aimed at reducing binge drinking in this target group.MethodsThe intervention is a Web-based, computer-tailored game in which a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

1
85
0

Year Published

2016
2016
2023
2023

Publication Types

Select...
7
2

Relationship

2
7

Authors

Journals

citations
Cited by 34 publications
(87 citation statements)
references
References 43 publications
(45 reference statements)
1
85
0
Order By: Relevance
“…The sample was calculated using the online GRANMO tool, taking into account the prevalence of adolescent binge drinking in Spain (33.1%) [15] and estimating that the intervention would reduce consumption by 10%, accepting a p value of < 0.05 and a statistical power of 0.80, for a two-sided test. Based on the study by Jander et al [30], a dropout rate of about 50% was anticipated. The arc sine approximation was used.…”
Section: Design and Samplementioning
confidence: 99%
“…The sample was calculated using the online GRANMO tool, taking into account the prevalence of adolescent binge drinking in Spain (33.1%) [15] and estimating that the intervention would reduce consumption by 10%, accepting a p value of < 0.05 and a statistical power of 0.80, for a two-sided test. Based on the study by Jander et al [30], a dropout rate of about 50% was anticipated. The arc sine approximation was used.…”
Section: Design and Samplementioning
confidence: 99%
“…For example, a game focused on disease management of a serious illness is more likely to be perceived as being relevant to its target group than a game aimed at reducing binge drinking among adolescents, who are less concerned about long-term health consequences. 51 If a game is relevant for its players, they will be more likely to respond to such games openly and willingly, which may be conducive to a more enjoyable experience. 52 It might also reduce defensiveness and increase the ability to see multiple sides of the situation and switch attention among them, 53 which is likely to be beneficial when fostering behavior change.…”
Section: Relevancementioning
confidence: 99%
“…The word "glass" was used in the question to refer to a standard drink, and an image was provided in the questionnaire to help respondents understand the meaning of a standard beverage unit or glass of alcohol. The definition of binge drinking used in this study is consistent with ESTUDES [15], as well as with the definition used by Jander et al [38], as Alerta Alcohol is an adaptation of the Dutch programme Alcohol Alert [30]. One alcoholic drink equivalent in the Dutch programme was defined as a drink containing 9.9 grams of pure alcohol, which is similar to the measure in Spain, where one standard unit of alcohol is equivalent to 10 grams of alcohol.…”
Section: Measures and Proceduresmentioning
confidence: 73%