2022
DOI: 10.3389/fnhum.2022.868074
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A Wearable Mixed Reality Platform to Augment Overground Walking: A Feasibility Study

Abstract: Humans routinely modify their walking speed to adapt to functional goals and physical demands. However, damage to the central nervous system (CNS) often results in abnormal modulation of walking speed and increased risk of falls. There is considerable interest in treatment modalities that can provide safe and salient training opportunities, feedback about walking performance, and that may augment less reliable sensory feedback within the CNS after injury or disease. Fully immersive virtual reality technologies… Show more

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Cited by 3 publications
(2 citation statements)
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References 78 publications
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“…We therefore conclude that people with PD can adjust various aspects of their gait to variations in AR cues, and that they do this as effectively as to real-world cues. These findings, corroborating related work in healthy adults ( 29 , 44 ), are relevant for recent studies that have already implemented AR cues in training interventions like dual-task training for people with PD, which showed promising results ( 20 , 45 ).…”
Section: Discussionsupporting
confidence: 88%
See 1 more Smart Citation
“…We therefore conclude that people with PD can adjust various aspects of their gait to variations in AR cues, and that they do this as effectively as to real-world cues. These findings, corroborating related work in healthy adults ( 29 , 44 ), are relevant for recent studies that have already implemented AR cues in training interventions like dual-task training for people with PD, which showed promising results ( 20 , 45 ).…”
Section: Discussionsupporting
confidence: 88%
“…Even though early AR cueing research in people with PD with the first-generation AR headsets did not find any significant improvements on FoG, the results were still encouraging as subjective benefits of AR cueing are often reported ( 23 25 ). The lack of positive findings may be related to the limited AR field of view (AR-FOV) of the AR headsets ( 18 , 23 , 26 , 27 ), an insufficient familiarization period to AR headsets ( 23 ), the fact that only one specific visual cue was implemented ( 1 , 17 ), or the emphasis on FoG as an outcome measure instead of other valuable gait characteristics like gait speed and step length, susceptible to improvement with AR cueing ( 20 , 25 , 28 , 29 ). In the present study we address these issues.…”
Section: Introductionmentioning
confidence: 99%