2018
DOI: 10.3390/s18092832
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A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking

Abstract: People are interested in traveling in an infinite virtual environment, but no standard navigation method exists yet in Virtual Reality (VR). The Walking-In-Place (WIP) technique is a navigation method that simulates movement to enable immersive travel with less simulator sickness in VR. However, attaching the sensor to the body is troublesome. A previously introduced method that performed WIP using an Inertial Measurement Unit (IMU) helped address this problem. That method does not require placement of additio… Show more

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Cited by 47 publications
(23 citation statements)
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References 30 publications
(62 reference statements)
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“…The large CoP area and boundaries suggest that the use of an HMD on a conventional treadmill may be rather dangerous if guidance on position is unavailable, and therefore, hardware and software enhancement might be necessary. Solutions like using IMU-based position and orientation tracking [51] or an omni-directional treadmill (Indinadeck, Rocklin, California, USA) might help to tackle the problem of using a similar HMD device as used in the current study within a clinical setting. Another potential solution could be adopting a computer-generated optic flow [8] that matches with the treadmill speed, which could help improve the congruency between the users’ proprioceptive sensory information and the visual feedback provided in the VR devices.…”
Section: Discussionmentioning
confidence: 99%
“…The large CoP area and boundaries suggest that the use of an HMD on a conventional treadmill may be rather dangerous if guidance on position is unavailable, and therefore, hardware and software enhancement might be necessary. Solutions like using IMU-based position and orientation tracking [51] or an omni-directional treadmill (Indinadeck, Rocklin, California, USA) might help to tackle the problem of using a similar HMD device as used in the current study within a clinical setting. Another potential solution could be adopting a computer-generated optic flow [8] that matches with the treadmill speed, which could help improve the congruency between the users’ proprioceptive sensory information and the visual feedback provided in the VR devices.…”
Section: Discussionmentioning
confidence: 99%
“…Some studies tried to solve these problems by using other parameters to detect the walking like the position and orientation of the head mounted display (see Figure 4). Moreover the immersion level of the user is still low (Lee et al, 2018;Nilsson et al, 2013). In addition, standing position is not always appropriate to explore the virtual environment.…”
Section: Head-based Motion Capture Ltmentioning
confidence: 99%
“…Over the last ten years, technological progress has significantly improved user experience in the virtual world. Despite the fact that locomotion is not the primary objective of virtual reality applications, it is considered to be one of the most important components of interaction in virtual reality experiences because it is indispensable and crucial to explore the virtual environment (Lee et al, 2018). The emergence of new virtual reality devices like the commercial releases of the HTC Vive and the Oculus Rift, marked the beginning of what some researchers call "a new era in the history of virtual reality".…”
Section: Introductionmentioning
confidence: 99%
“…To do so, they have investigated ways for the users to be physically active during exploration of a large virtual environment while preventing large displacement in the physical world. These strategies included walking in place 45 , 46 , stepping in place in a human-size hamster ball 47 , or walking on a directional treadmill 48 , 49 or multidirectional surface made of tiles moving in the opposite direction of the user 50 . Another strategy, called redirected walking, consists of curving the walking trajectory through visual rotation of the virtual environment without being noticed by the users 51 , 52 allowing them to explore a large virtual area while walking only in a limited space.…”
Section: Introductionmentioning
confidence: 99%