2018 International Joint Conference on Information, Media and Engineering (ICIME) 2018
DOI: 10.1109/icime.2018.00047
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A Visualized Analysis of Game-Based Learning Research from 2013 to 2017

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Cited by 4 publications
(3 citation statements)
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References 13 publications
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“…Furthermore, GBL allows students to learn without realizing it (Tokac et al, 2019). This is because GBL is an approach that is often and most of the time crafted based on specific learning objectives (Beşaltı & Kul, 2021;Bringula et al, 2018;Simsek, 2016;Tao et al, 2018).…”
Section: Game-based Learning For Mathematicsmentioning
confidence: 99%
“…Furthermore, GBL allows students to learn without realizing it (Tokac et al, 2019). This is because GBL is an approach that is often and most of the time crafted based on specific learning objectives (Beşaltı & Kul, 2021;Bringula et al, 2018;Simsek, 2016;Tao et al, 2018).…”
Section: Game-based Learning For Mathematicsmentioning
confidence: 99%
“…Production problems were initially stochastic, not dynamic. Scholars then solve working process and inventory problems dynamically, closer to the actual production [35][36][37][38][39][40]. This transformation allows the entire production process to quickly adapt to market information changes, improving service levels [41][42][43][44][45][46][47][48][49].…”
Section: Abstract Timelinementioning
confidence: 99%
“…Therefore, the more publications a nation has in common with other nations, the more central it is. A total of 5052 papers on this topic were obtained for the years 2002 through 2022 after using CiteSpace's "remove duplicates" function [37]. The visualization map for nations where ES research has taken place was created using the pruning option (pruning based on Pathfinder/Pruning sliced networks).…”
Section: Author Co-occurrence Analysismentioning
confidence: 99%