2008
DOI: 10.1109/vlhcc.2008.4639067
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Abstract: We present a visual language for strategies in game theory, which has potential applications in economics, social sciences, and in general science education. This language facilitates explanations of strategies by visually representing the interaction of players' strategies with game execution. We have utilized the cognitive dimensions framework in the design phase and recognized the need for a new cognitive dimension of "traceability" that considers how well a language can represent the execution of a program… Show more

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Cited by 9 publications
(11 citation statements)
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“…In our previous work we have designed a visual language for defining strategies for normal form games, which focused on the explainability of strategies and on the traceability of game executions [16]. In future work we hope to utilize ideas from both of these projects to make game theory accessible to a broader audience.…”
Section: Discussionmentioning
confidence: 99%
“…In our previous work we have designed a visual language for defining strategies for normal form games, which focused on the explainability of strategies and on the traceability of game executions [16]. In future work we hope to utilize ideas from both of these projects to make game theory accessible to a broader audience.…”
Section: Discussionmentioning
confidence: 99%
“…We have previously investigated the notion of explainability as a design criterion for languages in [9]. This was based on a visual language for expressing strategies in game theory.…”
Section: Related Workmentioning
confidence: 99%
“…Showing this expanded notation everywhere would make the visual notation too noisy, so we envision it as part of the interaction capabilities of these explanations to expand individual operations into such a more detailed representation. We have employed a very similar strategy successfully in another visual language [8]. The notation can also be the basis for a visual explanation programming language in which explanations can be assembled on the fly using distributions and generators and then modified further through filters and groupings.…”
Section: Visual Explanations Of Probabilistic Reasoningmentioning
confidence: 99%
“…Finally, the idea of elevating explainability as a design criterion for languages was first proposed in [8] where we have presented a visual language for expressing game strategies. A major guiding principle for the design of the visual notation was the traceabilty of game results, that is, how well the strategies could be explained by relating them to actual game traces.…”
Section: Related Workmentioning
confidence: 99%