2010 7th International Conference on Electrical Engineering Computing Science and Automatic Control 2010
DOI: 10.1109/iceee.2010.5608586
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A virtual upper limb prosthesis as a training system

Abstract: A virtual reality system that improves the functional adjustment between an amputee and an active prosthesis is described. It includes the development of a virtual prosthesis and a myoelectric interface integration. The main purpose of this work is to provide a training system as a previous stage, to subjects who need to use an upper limb myoelectric prosthesis, which will allow that the users control easily a real prosthesis, optimizing the adaptation process through virtual training.

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Cited by 11 publications
(7 citation statements)
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“…To be able to control virtual prosthesis and to become familiar with a real-time prosthesis, voluntary muscle contraction control is very important; this can be done by using a visual feedback system. The improvement of learning depends on the user and visual feedback system, thus, the feedback system must allow the user to learn new tasks using their muscles [87]. Most of the virtual prosthesis followed the same stages to operate.…”
Section: Real-time Application Of Myoelectric Prosthesismentioning
confidence: 99%
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“…To be able to control virtual prosthesis and to become familiar with a real-time prosthesis, voluntary muscle contraction control is very important; this can be done by using a visual feedback system. The improvement of learning depends on the user and visual feedback system, thus, the feedback system must allow the user to learn new tasks using their muscles [87]. Most of the virtual prosthesis followed the same stages to operate.…”
Section: Real-time Application Of Myoelectric Prosthesismentioning
confidence: 99%
“…Then, the signal is amplified and filtered to acquire the myoelectric signal to be used. The interface between the virtual system and acquisition of myoelectric signal is created, which consists of isolation, pre-processing of the signal in the hardware, personal computer (PC) communication, communication between PC and MATLAB, processing in software and communication between MATLAB and virtual world [87] (part of MATLAB). The general idea followed by most of the virtual prosthesis is shown in Figure 4.…”
Section: Real-time Application Of Myoelectric Prosthesismentioning
confidence: 99%
“…The use of interactive technology can foster intrinsic motivation and thus the effort invested in the training of neuromuscular rehabilitation [ 5 ]. Various computer-based systems, including video games, have been suggested [ 6 - 9 ] to support motor training. Physiological data suggest that gaming can cause neuroplastic reorganizing, leading to the long-term retention and transfer of skills; however, further clinical research is needed in this field [ 10 ].…”
Section: Introductionmentioning
confidence: 99%
“…VR has been used in the prosthetic field as a prosthetic training and assessment tool to monitor amputee performance [16][17][18][19][20][21][22][23][24][25][26][27][28][29][30][31][32][33][34][35], alternative treatment for phantom limb pain [36][37][38][39][40][41][42][43][44], and virtual prototyping and testing of new prosthetics hand control system [45][46][47][48]. This medium has demonstrated its efficiency in improving the traditional method of training and makes it easy for people to learn [13].…”
Section: Introductionmentioning
confidence: 99%