2021
DOI: 10.2196/29763
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A Virtual Smash Room for Venting Frustration or Just Having Fun: Participatory Design of Virtual Environments in Digitally Reinforced Cancer Rehabilitation

Abstract: Background Cancer rehabilitation is central for helping patients and relatives create a functional everyday life based on the changes in life conditions. The needs are highly individual and include physical, mental, and social challenges. Cancer rehabilitation programs offer coping strategies, including guidelines on how to handle emotions. Objective This paper presents a participatory design activity where patients in cancer rehabilitation use a virtua… Show more

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Cited by 4 publications
(2 citation statements)
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“…Employing participatory design allowed end-users to collaborate with researchers in defining, creating and iterating on the potential VR intervention to ensure alignment with patient needs, unit workflow and ethical application principles. [34][35][36][37][38][39][40][41][42][43][44][45][46] Addressing clinical staff's concerns and perceived barriers to implementation is crucial to prevent biases against VR adoption. 33 Continuous exposure to VR through research collaboration can improve staff comfort with the technology and align their Open access perspectives to recent literature, demonstrating its promising clinical application.…”
Section: Discussionmentioning
confidence: 99%
“…Employing participatory design allowed end-users to collaborate with researchers in defining, creating and iterating on the potential VR intervention to ensure alignment with patient needs, unit workflow and ethical application principles. [34][35][36][37][38][39][40][41][42][43][44][45][46] Addressing clinical staff's concerns and perceived barriers to implementation is crucial to prevent biases against VR adoption. 33 Continuous exposure to VR through research collaboration can improve staff comfort with the technology and align their Open access perspectives to recent literature, demonstrating its promising clinical application.…”
Section: Discussionmentioning
confidence: 99%
“…The IMI in competitive sports [8] is composed by 18 items divided into four factors as follows [4]: Interest-Enjoyment (IENJ), i.e., how interested is a person in carrying out the given activity, and how they enjoy participating in it ("doing this activity was fun"); Competence (COMP), i.e., whether a person feels competent and skilled at carrying out the given activity ("I am pretty skilled at this activity"); Effort-Importance (EIMP), i.e., how much effort has the person put into carrying out the given activity, and therefore, how important they consider it ("it was important to me to do well at this activity"); and Tension-Pressure (TENP), which is negatively associated with intrinsic motivation and describes whether a person feels tense or pressured at participating in the given activity ("I felt tense while doing this activity") [4]. The IMI has been widely used in research to assess intrinsic motivation in different scientific fields, such as the academic [30,31] or the medical [32,33]. The instrument's validity and reliability has been demonstrated in a prior study [8].…”
Section: Instrumentsmentioning
confidence: 99%