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2019
DOI: 10.3390/mti3020028
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A Virtual Reality System for Practicing Conversation Skills for Children with Autism

Abstract: We describe a virtual reality environment, Bob’s Fish Shop, which provides a system where users diagnosed with Autism Spectrum Disorder (ASD) can practice social interactions in a safe and controlled environment. A case study is presented which suggests such an environment can provide the opportunity for users to build the skills necessary to carry out a conversation without the fear of negative social consequences present in the physical world. Through the repetition and analysis of these virtual interactions… Show more

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Cited by 47 publications
(38 citation statements)
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“…This use of immediate feedback on performance can ensure the tight fitting of the difficulty setting to the subjects capability [50]. This personalization of VR has proven to be of value in a wide variety of populations such as the blind [39], wheelchair users [37], children [51], stroke patients [52], and is of special relevance for the elderly population [53]. Indeed in elderly, more so than in most other groups, large differences in cognitive and physical fitness exist, underscoring the need for personalization [54].…”
Section: Vr Featuresmentioning
confidence: 99%
“…This use of immediate feedback on performance can ensure the tight fitting of the difficulty setting to the subjects capability [50]. This personalization of VR has proven to be of value in a wide variety of populations such as the blind [39], wheelchair users [37], children [51], stroke patients [52], and is of special relevance for the elderly population [53]. Indeed in elderly, more so than in most other groups, large differences in cognitive and physical fitness exist, underscoring the need for personalization [54].…”
Section: Vr Featuresmentioning
confidence: 99%
“…Freeman et al used immersive VR environments to enhance psychological therapy interventions for adults with height phobias by simulating different scenarios of high altitude ( 48 ), while subjects with spider phobia were also introduced to a VR system that provided exposure therapy and educational material to help them cope with their fear ( 52 ). Systems offering social training for children with Autism Spectrum Disorders (ASD) ( 51 ), and physical rehabilitation for post-stroke patients ( 42 ) have also been evaluated, showing positive outcomes of the feasibility and acceptability of the immersive VR technology in medical coaching applications. Augmented reality (AR) devices in the form of smart glasses were also tested with children suffering from ASD, as a means to assist them in directing their attention toward a human companion during conversation scenarios, and promote social activities ( 49 , 50 ).…”
Section: Resultsmentioning
confidence: 99%
“…They were primarily used in systems targeting patients with mental and cognitive disorders, offering healthcare and motivational coaching, in order to help them overcome phobias, mental health care, and train in social activities ( 44 , 45 , 47 , 53 ). Speech recognition was commonly used to complement systems with immersive VR, in order to provide an enhanced user-system interaction experience ( 48 , 51 ).…”
Section: Resultsmentioning
confidence: 99%
“…Moreover, virtual reality (VR) has been explored and proved to be an effective rehabilitation method in many physical disabilities' rehabilitations [12], [13] and in other communication disorders such as autism [14], [15] and stuttering [16]. Although this potential has not yet been fully directed to aphasia disorder, there has been some work that investigated the effectiveness of VR in aphasia rehabilitation [17], [18] and proved it to be effective as patients were more attracted and concentrated.…”
Section: Introductionmentioning
confidence: 99%