2019
DOI: 10.1080/10494820.2019.1703008
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A virtual reality role-playing serious game for experiential learning

Abstract: Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This thesis proposes an immersive VR-RPG to educate players about the behavior of honeybees. The player adopts the role of a honeybee and experiences a virtual world mimicking the real one from the honeybee's perspective. Unlike most studies in educational V… Show more

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Cited by 58 publications
(47 citation statements)
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“…e review of Alrehaili and Osman [107] aims to analyze the role of serious games as virtual reality for enhancing students' experiential learning. It states that constructivism philosophy can be applied effectively across gaming channels.…”
Section: Not Foundmentioning
confidence: 99%
See 1 more Smart Citation
“…e review of Alrehaili and Osman [107] aims to analyze the role of serious games as virtual reality for enhancing students' experiential learning. It states that constructivism philosophy can be applied effectively across gaming channels.…”
Section: Not Foundmentioning
confidence: 99%
“…putting the student at the forefront of practical learning interactions for helping them learn experientially [107].…”
Section: Bailenson Et Al [36] Experimentalmentioning
confidence: 99%
“…In short, the crucial role of immersion in learning perceptions when using VR technology has been documented. Despite the wide exploration of immersion variables in VR‐related learning research, most studies commonly analyzed learners’ perceptions of immersion with a single construct rather than with multiple constructs (eg, Alrehaili & Al Osman, 2019; Huang et al, 2016). Therefore, we do not understand well what immersion students perceive from multiconstruct perspectives or how it influences learning when they are involved in IVR learning environments.…”
Section: Introductionmentioning
confidence: 99%
“…Bisa menjadi cara baru untuk mengenal lingkungan Universitas Nasional bagi mahasiswa baru. Karena VR merupakan teknologi yang dapat diguakan untuk mensimulasikan objek secara 3d yang terdapat dikehidupan nyata dan pengguna dapat berinteraksi secara virtual [2].…”
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