2019 10th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) 2019
DOI: 10.1109/coginfocom47531.2019.9089973
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A virtual reality game for cognitive impairment screening in the elderly: a user perspective

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Cited by 18 publications
(18 citation statements)
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“…Most participants found the VR game to be easy to use, and noted that the experience was less stressful compared to the direct screening tests. However, while the test was functionally correlated to the paper MMSE, its precision was somewhat lacking, and a participant’s difficulty controlling the new technology was suggested to be a confounding factor [ 65 ]. Zygouris et al created a low-immersion virtual supermarket, which measured aspects of task completion, such as the time to complete a shopping list and the accuracy of the items bought, money paid, and types of items bought.…”
Section: Applications Of Virtual Reality In Cognitive Disorder Tesmentioning
confidence: 99%
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“…Most participants found the VR game to be easy to use, and noted that the experience was less stressful compared to the direct screening tests. However, while the test was functionally correlated to the paper MMSE, its precision was somewhat lacking, and a participant’s difficulty controlling the new technology was suggested to be a confounding factor [ 65 ]. Zygouris et al created a low-immersion virtual supermarket, which measured aspects of task completion, such as the time to complete a shopping list and the accuracy of the items bought, money paid, and types of items bought.…”
Section: Applications Of Virtual Reality In Cognitive Disorder Tesmentioning
confidence: 99%
“…This also allows for more complex queries to be readily addressed in a controlled environment that would not be possible or feasible to do in a real environment, and the parameters of that environment can be readily changed as needed [ 69 ]. Additionally, the “gamification” of the testing task can counter the anxiety of standard testing, changing the activity into a more relaxed, engaging experience [ 65 ].…”
Section: Applications Of Virtual Reality In Cognitive Disorder Tesmentioning
confidence: 99%
See 3 more Smart Citations