2018
DOI: 10.3389/fpsyg.2018.00451
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A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time

Abstract: The use of virtual reality-based tasks for studying memory has increased considerably. Most of the studies that have looked at child population factors that influence performance on such tasks have been focused on cognitive variables. However, little attention has been paid to the impact of non-cognitive skills. In the present paper, we tested 52 typically-developing children aged 5–12 years in a virtual object-location task. The task assessed their spatial short-term memory for the location of three objects i… Show more

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Cited by 29 publications
(36 citation statements)
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“…VR environments meet the needs of several research domains that are related to spatial cognition and navigation (Bohil et al, 2011; León et al, 2016). VR has been seen to be a valid and feasible tool for investigating spatial memory, with advantages in terms of methodological issues (Rodriguez-Andres et al, 2018). VR allows participants to be exposed to complex and natural-appearing environments.…”
Section: Introductionmentioning
confidence: 99%
“…VR environments meet the needs of several research domains that are related to spatial cognition and navigation (Bohil et al, 2011; León et al, 2016). VR has been seen to be a valid and feasible tool for investigating spatial memory, with advantages in terms of methodological issues (Rodriguez-Andres et al, 2018). VR allows participants to be exposed to complex and natural-appearing environments.…”
Section: Introductionmentioning
confidence: 99%
“…However, the physical displacement component is important in spatial ability [16]. Following this idea, the latest VR works have incorporated physical displacement (Rodríguez-Andrés et al [17], [18]; Cárdenas et al [19]).…”
Section: B Assessment Of Spatial Memory Assisted By Computermentioning
confidence: 99%
“…Cárdenas et al [19] presented a VR task based on a maze that assesses spatial short-term memory in adults involving physical movement and immersion. As in previous works [17], [18], they used two different interaction types (the physical active condition vs. the physical inactive condition). For the physical active condition, they used a real bicycle.…”
Section: B Assessment Of Spatial Memory Assisted By Computermentioning
confidence: 99%
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“…Forty studies from 49 articles examined evaluated the allocentric spatial orientation. In 32 of these articles noncoincident landmarks were used (Bullens, Igl oi, et al, 2010;Bullens, Nardini et al, 2010;Bullens, Klugkist, & Postma, 2011;Crowther et al, 2000;Hupbach & Nadel, 2005;Huttenlocher & Vasilyeva, 2003;Learmonth, Nadel, & Newcombe, 2002;Learmonth, Newcombe, & Huttenlocher, 2001;Learmonth, Newcombe, Sheridan, & Jones, 2008 Lew et al, , 2006Lourenco, Addy, & Huttenlocher, 2009;Lourenco & Cabrera, 2015;Mandolesi, Petrosini, Menghini, Addona, & Vicari, 2009;Merrill et al, 2016;Nardini, Atkinson, & Burgess, 2008;Nardini et al, 2006;Nardini, Jones, et al, 2008;Negen, Heywood-Everett, Roome, & Nardini, 2018;Newcombe, Ratliff, Shallcross, & Twyman, 2010;Pentland, Anderson, Dye, & Wood, 2003;; Rodriguez-Andres, Juan, Mendez-Lopez, Perez-Hernandez, & Lluch, 2016; Rodriguez-Andres, Mendez-Lopez, Juan, & Perez-Hernandez, 2018;Ruggiero et al, 2016;Yang et al, 2019;Yousif & Lourenco, 2017), while one article used coincident landmarks (Kaufman & Needham, 2011 Although 5-year-olds obtain spatial learning scores similar to those of older ages, they perform the task more slowly than the 10-year-olds. In addition, at age 5, there is a clear preference for adopting an egocentric orientation strategy, which persists at higher ages but in a less marked way.…”
Section: Egocentric Versus Allocentric Spatial Orientation Assessmentmentioning
confidence: 99%