2004
DOI: 10.1145/1015706.1015734
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A virtual node algorithm for changing mesh topology during simulation

Abstract: We propose a virtual node algorithm that allows material to separate along arbitrary (possibly branched) piecewise linear paths through a mesh. The material within an element is fragmented by creating several replicas of the element and assigning a portion of real material to each replica. This results in elements that contain both real material and empty regions. The missing material is contained in another copy (or copies) of this element. Our new virtual node algorithm automatically determines the number of… Show more

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Cited by 183 publications
(101 citation statements)
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References 59 publications
(52 reference statements)
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“…The virtual node method was first proposed by Molino et al [22] in 2004. It had a limitation of four maximum cut pieces per tetrahedron.…”
Section: Simulation Results and Analysesmentioning
confidence: 99%
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“…The virtual node method was first proposed by Molino et al [22] in 2004. It had a limitation of four maximum cut pieces per tetrahedron.…”
Section: Simulation Results and Analysesmentioning
confidence: 99%
“…We choose virtual node method [22,23] for cutting because it is the simplest to implement and has the least computational cost of all the cutting methods that do not affect numerical stability of deformation.…”
Section: Methods Overviewmentioning
confidence: 99%
See 1 more Smart Citation
“…Beside mass-spring systems, finite elements have also been widely used to simulate brittle fracture [15,16], ductile fracture [17], elasto-plastic materials and interactive fracture [18], and the fracture and deformation of voxelized surface meshes [19]. Other algorithms include generating fracture on elastic and plastic materials with the virtual node algorithm [20], a membrane-bending model for thin shell objects [21], and a meshless framework [22].…”
Section: Physical Approachesmentioning
confidence: 99%
“…Graphical results of the method are convincing but the time requirements are too high for interactive simulations. A method to handle changes in mesh topology during simulation is proposed in [6]. The method creates copies of cut elements and splits the mass of the original element between them.…”
Section: Previous Workmentioning
confidence: 99%