2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) 2013
DOI: 10.1109/vs-games.2013.6624218
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A video game prototype for speech rehabilitation

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Cited by 8 publications
(5 citation statements)
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“…Another game which has been designed for this purpose is DiDuDa, which can treat children's hearing loss or oral language problems if the problem has been diagnosed at an early age [11]. Another approach uses a voice recognition system in a digital game with two different methods in English and Spanish to help children with oral language difficulties [26]: the first one is Dynamic Time Warping or DTW that is an algorithm and measures the similarity between two sequences and the second one SPHINX4 is a voice recognition system.…”
Section: Related Workmentioning
confidence: 99%
“…Another game which has been designed for this purpose is DiDuDa, which can treat children's hearing loss or oral language problems if the problem has been diagnosed at an early age [11]. Another approach uses a voice recognition system in a digital game with two different methods in English and Spanish to help children with oral language difficulties [26]: the first one is Dynamic Time Warping or DTW that is an algorithm and measures the similarity between two sequences and the second one SPHINX4 is a voice recognition system.…”
Section: Related Workmentioning
confidence: 99%
“…These children generally use cochlear implants and need to develop several speech abilities such as elementary productions (sounds, vowels or phonemes) or complex productions (spontaneous speech). In this context, Loaiza et al [13] introduced the use of a video game based on AVT to provide support in voice interaction and reinforcement of voice production. Moreover, Alamoudi et al [14] presented an interactive multimedia program for AVT in Arabic language, providing exercises aimed to improve perceptual skills in children with auditory-related problems and learning difficulties.…”
Section: Hearing Lossmentioning
confidence: 99%
“…Otra propuesta interesante en el área de rehabilitación del habla es el proyecto creado por el Instituto para Niños Ciegos y Sordos del Valle del Cauca, el cual está basado en un prototipo de videojuego y se centra en terapia auditivo-verbal (Loaiza et al, 2013). El videojuego cuenta con un sistema de interacción que realiza reconocimiento de voz en conjunto con la retroalimentación visual; está dirigido a niños con discapacidad auditiva y se pretende que este prototipo funcione sin la ayuda presencial de un terapista cualificado.…”
Section: Videojuegos Como Herramientas De Rehabilitaciónunclassified
“…Además, esta herramienta toma en cuenta el aprendizaje de las consonantes d, t, n, s y l a través de la narración de cuentos, de manera que el niño aprende mientras se divierte. El progreso del participante se evalúa en el propio juego, con el fin de ofrecer ejercicios de forma consecutiva (Loaiza et al, 2013). Este videojuego propone un esquema que permite la interacción entre diferentes actores, tales como el niño o paciente, el terapista y sus familiares.…”
Section: Videojuegos Como Herramientas De Rehabilitaciónunclassified