2012 16th International Conference on Information Visualisation 2012
DOI: 10.1109/iv.2012.82
|View full text |Cite
|
Sign up to set email alerts
|

A Video Game Level Analysis Model Proposal

Abstract: -This paper presents a preliminary model proposal for the analysis of video game level scenarios consisting of four elements: video game, players, metrics, and gaming experience. The selection of parameters from each of these elements defines a specific video game level analysis context. Initial validation of the model is being carried out with a First-person shooter video game and selected metrics (including eye movement behavior) to understand player behavior (both interactive and visual) within a game level… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2013
2013
2021
2021

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 6 publications
(3 citation statements)
references
References 19 publications
(24 reference statements)
0
3
0
Order By: Relevance
“…When analyzing the state of knowledge, it is worth referring to the search for various methods of exploring the reception of space in games and the player's experience. Research shown in [9,11,16,19] affected the choice of our method and its application domain. Additionally [17] authors employs surveys to appraise emotional state of an entity.…”
Section: Impression Curvementioning
confidence: 99%
“…When analyzing the state of knowledge, it is worth referring to the search for various methods of exploring the reception of space in games and the player's experience. Research shown in [9,11,16,19] affected the choice of our method and its application domain. Additionally [17] authors employs surveys to appraise emotional state of an entity.…”
Section: Impression Curvementioning
confidence: 99%
“…location and adjacency to the other players) will determine, who, when and how to attack the targets. The gaming data is fed back to the program gives rise to an infinite number of possibilities [31]. For example if player X is located in a vehicle and player Y is located on a roof each player has a field of vision however player Y will have an advantage due to the location on the roof.…”
Section: Illustrationmentioning
confidence: 99%
“…These methods became outdated as game designs became more complex and lead to a wider variety of player behavior. To overcome these limitations, several objective metrics have been proposed to quantify the game design [1] [2].…”
Section: Introductionmentioning
confidence: 99%