2023
DOI: 10.1109/tvcg.2023.3247092
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A Video-Based Augmented Reality System for Human-in-the-Loop Muscle Strength Assessment of Juvenile Dermatomyositis

Abstract: Fig. 1. The system application scenario: A doctor is assessing the muscle strength of a child in the pre-assessment clinic. With the guidance of a demo, the child is asked to complete the specified CMAS action. For a side-by-side comparison, the doctor can see (a) the real-world scene and (b) the augmented scene. Also, the machine score is provided for the doctor to (c) make a final decision.

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Cited by 4 publications
(1 citation statement)
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“…W ITH the rapid advancement of Human-Computer Interaction (HCI) techniques, human hands play a vital role in performing operations such as grasping and manipulating objects [42], [58]. In many HCI applications [57] such as Virtual/Augmented Reality (VR/AR), providing an immersive experience for users relies on quickly tracking human hands and accurately estimating the corresponding hand poses [27], [40]. That said, on the one hand, the complex articulations, self-occlusion, and self-similarity of hands make immersive interaction challenging [54].…”
Section: Introductionmentioning
confidence: 99%
“…W ITH the rapid advancement of Human-Computer Interaction (HCI) techniques, human hands play a vital role in performing operations such as grasping and manipulating objects [42], [58]. In many HCI applications [57] such as Virtual/Augmented Reality (VR/AR), providing an immersive experience for users relies on quickly tracking human hands and accurately estimating the corresponding hand poses [27], [40]. That said, on the one hand, the complex articulations, self-occlusion, and self-similarity of hands make immersive interaction challenging [54].…”
Section: Introductionmentioning
confidence: 99%