2020
DOI: 10.3390/sym12050724
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A Vector Field Texture Generation Method without Convolution Calculation

Abstract: In the LIC algorithm process, symmetrical streamline tracing is used to symmetrically convolve the original values of all the primitive values that pass by to obtain the resulting texture. In this process, streamline tracking and convolution consume a lot of computing resources. To generate more expressive textures for vector fields with less time consumption, a novel method named random increment streamline (RIS) is put forward, which can generate streamline textures without convolution calculations. First, t… Show more

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Cited by 2 publications
(2 citation statements)
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“…To solve the inconvenience of irregular grids, we used mesh unit filling preprocessing (MUFP) to transform irregular grids into regular grids composed of many small square pixels. (1) For a 2D vector field, the random variable X in Eq. (1) refers to the possible directions of all vectors in the neighborhood of a sampling point in the vector field.…”
Section: Fast Entropy Field Calculation Algorithmmentioning
confidence: 99%
See 1 more Smart Citation
“…To solve the inconvenience of irregular grids, we used mesh unit filling preprocessing (MUFP) to transform irregular grids into regular grids composed of many small square pixels. (1) For a 2D vector field, the random variable X in Eq. (1) refers to the possible directions of all vectors in the neighborhood of a sampling point in the vector field.…”
Section: Fast Entropy Field Calculation Algorithmmentioning
confidence: 99%
“…Among them, streamline analysis is the most common and important method as a method of multivariate data analysis. (1) The visualization technology of a vector field uses the tangent direction of a point on a streamline, which is always identical to the vector direction at that point. Therefore, the use of a streamline provides a full picture of a vector field.…”
Section: Introductionmentioning
confidence: 99%