2013
DOI: 10.1109/tns.2013.2279411
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A Variable Point Kernel Dosimetry Method for Virtual Reality Simulation Applications in Nuclear Safeguards and Security

Abstract: Moltó Caracena, T.; Gonçalves, JGM.; Peerani, P.; Vendrell Vidal, E. (2013). A variable point kernel dosimetry method for virtual reality simulation applications in nuclear safeguards and security.

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Cited by 9 publications
(4 citation statements)
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“…It has been previously demonstrated that radiation sources in real-world nuclear environments may be distributed or highly collimated; however, the use of only point sources greatly reduces computational overhead and is a common assumption in nuclear inspection. Users who wish to include diffuse nonpoint sources can approximate this through the use of many point sources in close proximity, a common approach in more sophisticated simulation suites [54][55][56]. As this implementation is computationally lightweight the use of many sources is possible.…”
Section: Limitations Of Current Implementation Of Radiationmentioning
confidence: 99%
See 1 more Smart Citation
“…It has been previously demonstrated that radiation sources in real-world nuclear environments may be distributed or highly collimated; however, the use of only point sources greatly reduces computational overhead and is a common assumption in nuclear inspection. Users who wish to include diffuse nonpoint sources can approximate this through the use of many point sources in close proximity, a common approach in more sophisticated simulation suites [54][55][56]. As this implementation is computationally lightweight the use of many sources is possible.…”
Section: Limitations Of Current Implementation Of Radiationmentioning
confidence: 99%
“…The exclusion of scattering and reflections, reported in real-world nuclear environments [39,57], is also an attempt to reduce computational requirements. To include true nonpoint sources, and more importantly scattering phenomena, typically requires the need for full Monte Carlo radiation transport modelling [58], therefore ionising radiation simulations will commonly exclude this functionality to increase speed [54,55]. Despite ongoing research into ray-tracing and light transport simulations [59], they often rely on computational acceleration with dedicated graphics processing for real-time use.…”
Section: Limitations Of Current Implementation Of Radiationmentioning
confidence: 99%
“…VR technology has also been utilized for real-time simulation applications in nuclear safeguards and security, and an algorithm with the capability of fulfilling time and precision requirements was built by calculating dose rates via a nonregular mesh model (Caracena et al 2013). The algorithm has also been optimized with a KD-tree based method for fast radiation source representation (Caracena et al 2017), although geometries considered are limited to parallelepipeds.…”
Section: Introductionmentioning
confidence: 99%
“…This application aims also at training but in this case of future nuclear inspectors which need to learn the basics of camera installations and has recently passed the demo phase and has been tested with real trainees [32]. Also not forgetting the work associated to this thesis, simulation of radiation detectors in efficient ways to optimise its implementation on VR applications [33] has been a very active issue recently.…”
Section: Vr Applied To Nuclear Safeguards and Securitymentioning
confidence: 99%