“…Research into the psychosocial effects of video games has increased with many studies being published (Kardefelt-Winther, 2014a, 2014bKowert, Domahidi, Festl, & Quandt, 2014;Kuss, Griffiths, & Binder, 2013;Kuss, van Rooij, Shorter, Griffiths, & van de Mheen, 2013;Lopez-Fernandez, Honrubia-Serrano, Baguley, & Griffiths, 2014;Lopez-Fernandez, Honrubia-Serrano, Gibson, & Griffiths, 2014;Odrowska & Massar, 2014;Snodgrass et al, 2014). More recently, several scholars (Griffiths, King, & Demetrovics, 2014;King, Haagsma, Delfabbro, Gradisar, & Griffiths, 2013;Petry & O'Brien, 2013;Petry et al, 2014) have noted the need for developing a new psychometric tool for IGD capable of integrating the new aspects of the concept.…”