2007
DOI: 10.1007/s10209-006-0065-5
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A user experience-based approach to home atmosphere control

Abstract: The complex control problem of creating home atmospheres using light, music, and projected wall-art can be reduced by focusing on desired experience, rather than product functions and features. A case study is described in which subjective interpretations of living room atmospheres were measured and embedded into a prototype display system. A personalization mechanism is proposed to manage individual differences in atmosphere ratings, enabling a user model to evolve over time. To create a meaningful and simple… Show more

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Cited by 8 publications
(3 citation statements)
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“…Given a system which utilizes the level of message urgency to manage notifications, one could consider using different ambient displays for messages depending upon the classified level of urgency [24]. A system could display all low urgency messages via a non-intrusive interface in the background, for example a display next to a door.…”
Section: Future Workmentioning
confidence: 99%
“…Given a system which utilizes the level of message urgency to manage notifications, one could consider using different ambient displays for messages depending upon the classified level of urgency [24]. A system could display all low urgency messages via a non-intrusive interface in the background, for example a display next to a door.…”
Section: Future Workmentioning
confidence: 99%
“…lecture halls, prisons, schools, office spaces, etcetera). Given the current developments in ambient technology, one can also think of intelligent atmosphere control systems that automatically adapt their behaviour according to the mood of the user (Vastenburg et al, 2007 Future developments of Pick-A-Mood will focus on the development of interfaces that support various online and offline applications, and on exploring how the self-report characters can be combined with sensor-based measurements. Another direction will be to develop additional sets to suit particular user demographics.…”
Section: Discussionmentioning
confidence: 99%
“…As other studies also suggest [14,15], there seems to be a preference towards tangible interfaces when compared to GUIs. The haptic interfaces appear to score higher on 'hedonic quality' [16]. Furthermore, by integrating this interface into the users' daily activities we will be able to study whether this interface facilitates multitasking as expected.…”
Section: Resultsmentioning
confidence: 99%